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https://github.com/Bubberstation/Bubberstation.git
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Makes the squeak component slightly more horrifying
The clown outfit got its hardcoded squeak on hit replaced with the component. Objects which can squeak which are thrown in disposals will squeak when they hit bends in the piping.
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@@ -19,9 +19,12 @@
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if(ismovableatom(parent))
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RegisterSignal(parent, list(COMSIG_MOVABLE_BUMP, COMSIG_MOVABLE_IMPACT), .proc/play_squeak)
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RegisterSignal(parent, COMSIG_MOVABLE_CROSSED, .proc/play_squeak_turf)
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RegisterSignal(parent, COMSIG_MOVABLE_DISPOSING, .proc/disposing_react)
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if(isitem(parent))
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RegisterSignal(parent, list(COMSIG_ITEM_ATTACK, COMSIG_ITEM_ATTACK_OBJ), .proc/play_squeak)
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RegisterSignal(parent, list(COMSIG_ITEM_ATTACK, COMSIG_ITEM_ATTACK_OBJ, COMSIG_ITEM_HIT_REACT), .proc/play_squeak)
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RegisterSignal(parent, COMSIG_ITEM_ATTACK_SELF, .proc/use_squeak)
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RegisterSignal(parent, COMSIG_ITEM_EQUIPPED, .proc/on_equip)
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RegisterSignal(parent, COMSIG_ITEM_DROPPED, .proc/on_drop)
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if(istype(parent, /obj/item/clothing/shoes))
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RegisterSignal(parent, COMSIG_SHOES_STEP_ACTION, .proc/step_squeak)
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@@ -57,4 +60,20 @@
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/datum/component/squeak/proc/use_squeak()
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if(last_use + use_delay < world.time)
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last_use = world.time
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play_squeak()
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play_squeak()
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/datum/component/squeak/proc/on_equip(mob/equipper, slot)
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RegisterSignal(equipper, COMSIG_MOVABLE_DISPOSING, .proc/disposing_react, TRUE)
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/datum/component/squeak/proc/on_drop(mob/user)
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UnregisterSignal(user, COMSIG_MOVABLE_DISPOSING)
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// Disposal pipes related shit
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/datum/component/squeak/proc/disposing_react(obj/structure/disposalholder/holder, obj/machinery/disposal/source)
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//We don't need to worry about unregistering this signal as it will happen for us automaticaly when the holder is qdeleted
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RegisterSignal(holder, COMSIG_ATOM_DIR_CHANGE, .proc/holder_dir_change)
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/datum/component/squeak/proc/holder_dir_change(old_dir, new_dir)
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//If the dir changes it means we're going through a bend in the pipes, let's pretend we bumped the wall
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if(old_dir != new_dir)
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play_squeak()
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