diff --git a/code/game/objects/items/stacks/sheets/light.dm b/code/game/objects/items/stacks/sheets/light.dm index b7c2d5b3f9a..c2c6015747e 100644 --- a/code/game/objects/items/stacks/sheets/light.dm +++ b/code/game/objects/items/stacks/sheets/light.dm @@ -14,23 +14,22 @@ grind_results = list("silicon" = 20, "copper" = 5) /obj/item/stack/light_w/attackby(obj/item/O, mob/user, params) - var/atom/Tsec = user.drop_location() - if(istype(O, /obj/item/wirecutters)) - var/obj/item/stack/cable_coil/CC = new (Tsec, 5) - CC.add_fingerprint(user) - amount-- - var/obj/item/stack/sheet/glass/G = new (Tsec) - G.add_fingerprint(user) - if(amount <= 0) - qdel(src) - - else if(istype(O, /obj/item/stack/sheet/metal)) + if(istype(O, /obj/item/stack/sheet/metal)) var/obj/item/stack/sheet/metal/M = O if (M.use(1)) - var/obj/item/L = new /obj/item/stack/tile/light(user.loc) + var/obj/item/L = new /obj/item/stack/tile/light(user.drop_location()) to_chat(user, "You make a light tile.") L.add_fingerprint(user) + use(1) else to_chat(user, "You need one metal sheet to finish the light tile!") else return ..() + +/obj/item/stack/light_w/wirecutter_act(mob/living/user, obj/item/I) + var/atom/Tsec = user.drop_location() + var/obj/item/stack/cable_coil/CC = new (Tsec, 5) + CC.add_fingerprint(user) + var/obj/item/stack/sheet/glass/G = new (Tsec) + G.add_fingerprint(user) + use(1)