diff --git a/code/game/objects/items/stacks/sheets/light.dm b/code/game/objects/items/stacks/sheets/light.dm
index b7c2d5b3f9a..c2c6015747e 100644
--- a/code/game/objects/items/stacks/sheets/light.dm
+++ b/code/game/objects/items/stacks/sheets/light.dm
@@ -14,23 +14,22 @@
grind_results = list("silicon" = 20, "copper" = 5)
/obj/item/stack/light_w/attackby(obj/item/O, mob/user, params)
- var/atom/Tsec = user.drop_location()
- if(istype(O, /obj/item/wirecutters))
- var/obj/item/stack/cable_coil/CC = new (Tsec, 5)
- CC.add_fingerprint(user)
- amount--
- var/obj/item/stack/sheet/glass/G = new (Tsec)
- G.add_fingerprint(user)
- if(amount <= 0)
- qdel(src)
-
- else if(istype(O, /obj/item/stack/sheet/metal))
+ if(istype(O, /obj/item/stack/sheet/metal))
var/obj/item/stack/sheet/metal/M = O
if (M.use(1))
- var/obj/item/L = new /obj/item/stack/tile/light(user.loc)
+ var/obj/item/L = new /obj/item/stack/tile/light(user.drop_location())
to_chat(user, "You make a light tile.")
L.add_fingerprint(user)
+ use(1)
else
to_chat(user, "You need one metal sheet to finish the light tile!")
else
return ..()
+
+/obj/item/stack/light_w/wirecutter_act(mob/living/user, obj/item/I)
+ var/atom/Tsec = user.drop_location()
+ var/obj/item/stack/cable_coil/CC = new (Tsec, 5)
+ CC.add_fingerprint(user)
+ var/obj/item/stack/sheet/glass/G = new (Tsec)
+ G.add_fingerprint(user)
+ use(1)