adds head of staff job flag (#80415)

## About The Pull Request
as we added a command role that isn't a head of staff, itd be good to
untie some checks from the command department
so i added a job flag for that, and moved what made sense to different
traits that are added to head of staff minds

## Why It's Good For The Game
revs (the gamemode not the players) shouldnt care about the bridge
assistant existing

## Changelog
🆑
fix: bridge assistant no longer passes some head of staff checks
qol: if you steal a command member's liver, you can now sabre better!
/🆑
This commit is contained in:
Fikou
2023-12-18 16:07:25 +01:00
committed by GitHub
parent 5f396f8c1b
commit 2125aae0c4
29 changed files with 62 additions and 38 deletions
+1 -1
View File
@@ -155,7 +155,7 @@ GLOBAL_DATUM(current_anonymous_theme, /datum/anonymous_theme)
priority_announce("As punishment for this station's poor productivity when compared to neighbor stations, names and identities will be restricted until further notice.", "Finance Report", SSstation.announcer.get_rand_alert_sound())
/datum/anonymous_theme/employees/anonymous_name(mob/target)
var/is_head_of_staff = target.mind.assigned_role.departments_bitflags & DEPARTMENT_BITFLAG_COMMAND
var/is_head_of_staff = target.mind.assigned_role.job_flags & JOB_HEAD_OF_STAFF
var/name = "[is_head_of_staff ? "Manager" : "Employee"] "
for(var/i in 1 to 6)
if(prob(30) || i == 1)