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Datum-Based Gangs
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@@ -101,7 +101,7 @@ var/datum/subsystem/ticker/ticker
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if(!mode.explosion_in_progress && mode.check_finished() || force_ending)
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current_state = GAME_STATE_FINISHED
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auto_toggle_ooc(1) // Turn it on
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declare_completion()
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declare_completion(force_ending)
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spawn(50)
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if(mode.station_was_nuked)
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world.Reboot("Station destroyed by Nuclear Device.", "end_proper", "nuke")
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@@ -407,7 +407,7 @@ var/datum/subsystem/ticker/ticker
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//calls auto_declare_completion_* for all modes
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for(var/handler in typesof(/datum/game_mode/proc))
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if (findtext("[handler]","auto_declare_completion_"))
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call(mode, handler)()
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call(mode, handler)(force_ending)
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//Print a list of antagonists to the server log
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var/list/total_antagonists = list()
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