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multiz movement refactor redux (#62132)
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@@ -118,7 +118,7 @@
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return INITIALIZE_HINT_QDEL
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return ..()
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/mob/camera/ai_eye/remote/base_construction/setLoc(destination)
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/mob/camera/ai_eye/remote/base_construction/setLoc(turf/destination, force_update = FALSE)
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var/area/curr_area = get_area(destination)
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//Only move if we're in the allowed area. If no allowed area is defined, then we're free to move wherever.
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if(!linked_console.allowed_area || istype(curr_area, linked_console.allowed_area))
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