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Merge pull request #4836 from Jordie0608/consistencyisthespiceoflifeliketurpentineisforenhancingcolours
Fixes #4722 Inconsistent formatting in RD machine warnings
This commit is contained in:
@@ -92,7 +92,7 @@ using metal and glass, it uses glass and reagents (usually sulfuric acis).
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if (disabled)
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return
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if (!linked_console)
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user << "\The [name] must be linked to an R&D console first!"
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user << "<span class='warning'>The [name] must be linked to an R&D console first!</span>"
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return 1
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if (O.is_open_container())
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return
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@@ -53,38 +53,28 @@ Note: Must be placed within 3 tiles of the R&D Console
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if (disabled)
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return
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if (!linked_console)
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user << "<span class='warning'>The protolathe must be linked to an R&D console first!</span>"
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user << "<span class='warning'>The [src.name] must be linked to an R&D console first!</span>"
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return
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if (busy)
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user << "<span class='warning'> The protolathe is busy right now.</span>"
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user << "<span class='warning'>The [src.name] is busy right now.</span>"
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return
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if (istype(O, /obj/item) && !loaded_item)
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if(!O.origin_tech)
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user << "<span class='warning'> This doesn't seem to have a tech origin!</span>"
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user << "<span class='warning'>This doesn't seem to have a tech origin!</span>"
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return
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var/list/temp_tech = ConvertReqString2List(O.origin_tech)
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if (temp_tech.len == 0)
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user << "<span class='warning'> You cannot deconstruct this item!</span>"
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user << "<span class='warning'>You cannot deconstruct this item!</span>"
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return
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if(!user.drop_item())
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user << "<span class='notice'>\The [O] is stuck to your hand, you cannot put it in the analyzer!</span>"
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user << "<span class='warning'>\The [O] is stuck to your hand, you cannot put it in the [src.name]!</span>"
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return
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busy = 1
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loaded_item = O
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O.loc = src
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user << "<span class='notice'>You add the [O.name] to the machine!</span>"
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user << "<span class='notice'>You add the [O.name] to the [src.name]!</span>"
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flick("d_analyzer_la", src)
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spawn(10)
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icon_state = "d_analyzer_l"
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busy = 0
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return
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//For testing purposes only.
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/*/obj/item/weapon/deconstruction_test
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name = "Test Item"
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desc = "WTF?"
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icon = 'icons/obj/weapons.dmi'
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icon_state = "d20"
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g_amt = 5000
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m_amt = 5000
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origin_tech = "materials=5;plasmatech=5;syndicate=5;programming=9"*/
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@@ -131,22 +131,22 @@ Note: Must be placed west/left of and R&D console to function.
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if (disabled)
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return
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if (!linked_console)
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user << "\The protolathe must be linked to an R&D console first!"
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user << "<span class='warning'> The [src.name] must be linked to an R&D console first!</span>"
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return 1
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if (busy)
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user << "<span class='warning'>The protolathe is busy. Please wait for completion of previous operation.</span>"
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user << "<span class='warning'>The [src.name] is busy. Please wait for completion of previous operation.</span>"
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return 1
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if (O.is_open_container())
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return
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if (!istype(O, /obj/item/stack/sheet) || istype(O, /obj/item/stack/sheet/mineral/wood))
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user << "<span class='warning'>You cannot insert this item into the protolathe!</span>"
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user << "<span class='warning'>You cannot insert this item into the [src.name]!</span>"
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return 1
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if (stat)
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return 1
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if(istype(O,/obj/item/stack/sheet))
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var/obj/item/stack/sheet/S = O
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if (TotalMaterials() + S.perunit > max_material_storage)
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user << "<span class='warning'>The protolathe's material bin is full. Please remove material before adding more.</span>"
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user << "<span class='warning'>The [src.name]'s material bin is full. Please remove material before adding more.</span>"
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return 1
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var/obj/item/stack/sheet/stack = O
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@@ -189,4 +189,4 @@ Note: Must be placed west/left of and R&D console to function.
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sleep(10)
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src.overlays -= "protolathe_[stack.name]"
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return
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return
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