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Ports wheelchairs from Hippiestation (#42401)
* Ports wheelchairs from Hippiestation * Apply suggestions from code review Thanks Cyberboss! Co-Authored-By: 81Denton <32391752+81Denton@users.noreply.github.com> * Removes unneccessary vars+attackby(), uses obj_destruction() * Uses overlay SS and moved() * removes redundant else, GetComponent(), moves has_buckled_mobs() to Destroy(), etc. * Apply suggestions from code review Co-Authored-By: 81Denton <32391752+81Denton@users.noreply.github.com> * Removes unneeded has_buckled_mobs()
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@@ -382,6 +382,14 @@
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/obj/item/stack/rods = 12)
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category = CAT_MISC
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/datum/crafting_recipe/wheelchair
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name = "Wheelchair"
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result = /obj/vehicle/ridden/wheelchair
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reqs = list(/obj/item/stack/sheet/metal = 4,
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/obj/item/stack/rods = 6)
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time = 100
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category = CAT_MISC
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/datum/crafting_recipe/mousetrap
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name = "Mouse Trap"
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result = /obj/item/assembly/mousetrap
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@@ -31,6 +31,19 @@
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occupant_actions = list()
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generate_actions()
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/obj/vehicle/examine(mob/user)
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..()
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if(resistance_flags & ON_FIRE)
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to_chat(user, "<span class='warning'>It's on fire!</span>")
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var/healthpercent = obj_integrity/max_integrity * 100
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switch(healthpercent)
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if(50 to 99)
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to_chat(user, "It looks slightly damaged.")
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if(25 to 50)
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to_chat(user, "It appears heavily damaged.")
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if(0 to 25)
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to_chat(user, "<span class='warning'>It's falling apart!</span>")
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/obj/vehicle/proc/is_key(obj/item/I)
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return I? (key_type_exact? (I.type == key_type) : istype(I, key_type)) : FALSE
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@@ -0,0 +1,102 @@
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/obj/vehicle/ridden/wheelchair //ported from Hippiestation (by Jujumatic)
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name = "wheelchair"
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desc = "A chair with big wheels. It looks like you can move in this on your own."
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icon = 'icons/obj/vehicles.dmi'
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icon_state = "wheelchair"
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layer = OBJ_LAYER
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max_integrity = 100
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armor = list("melee" = 10, "bullet" = 10, "laser" = 10, "energy" = 0, "bomb" = 10, "bio" = 0, "rad" = 0, "fire" = 20, "acid" = 30) //Wheelchairs aren't super tough yo
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legs_required = 0 //You'll probably be using this if you don't have legs
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canmove = TRUE
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density = FALSE //Thought I couldn't fix this one easily, phew
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/obj/vehicle/ridden/wheelchair/Initialize()
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. = ..()
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var/datum/component/riding/D = LoadComponent(/datum/component/riding)
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D.vehicle_move_delay = 0
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D.set_vehicle_dir_layer(SOUTH, OBJ_LAYER)
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D.set_vehicle_dir_layer(NORTH, ABOVE_MOB_LAYER)
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D.set_vehicle_dir_layer(EAST, OBJ_LAYER)
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D.set_vehicle_dir_layer(WEST, OBJ_LAYER)
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/obj/vehicle/ridden/wheelchair/ComponentInitialize() //Since it's technically a chair I want it to have chair properties
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. = ..()
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AddComponent(/datum/component/simple_rotation,ROTATION_ALTCLICK | ROTATION_CLOCKWISE, CALLBACK(src, .proc/can_user_rotate),CALLBACK(src, .proc/can_be_rotated),null)
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/obj/vehicle/ridden/wheelchair/obj_destruction(damage_flag)
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new /obj/item/stack/rods(drop_location(), 1)
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new /obj/item/stack/sheet/metal(drop_location(), 1)
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..()
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/obj/vehicle/ridden/wheelchair/Destroy()
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if(has_buckled_mobs())
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var/mob/living/carbon/H = buckled_mobs[1]
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unbuckle_mob(H)
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return ..()
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/obj/vehicle/ridden/wheelchair/driver_move(mob/living/user, direction)
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var/mob/living/carbon/human/H = user
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if(istype(H))
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if(!H.get_num_arms() && canmove)
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to_chat(H, "<span class='warning'>You can't move the wheels without arms!</span>")
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canmove = FALSE
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addtimer(VARSET_CALLBACK(src, canmove , TRUE), 20)
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return FALSE
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var/datum/component/riding/D = GetComponent(/datum/component/riding)
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D.vehicle_move_delay = 10/H.get_num_arms()
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..()
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/obj/vehicle/ridden/wheelchair/Moved()
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. = ..()
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cut_overlays()
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playsound(src, 'sound/effects/roll.ogg', 75, 1)
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if(has_buckled_mobs())
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handle_rotation_overlayed()
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/obj/vehicle/ridden/wheelchair/post_buckle_mob(mob/living/user)
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. = ..()
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handle_rotation_overlayed()
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/obj/vehicle/ridden/wheelchair/post_unbuckle_mob()
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. = ..()
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cut_overlays()
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/obj/vehicle/ridden/wheelchair/setDir(newdir)
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..()
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handle_rotation(newdir)
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/obj/vehicle/ridden/wheelchair/wrench_act(mob/living/user, obj/item/I) //Attackby should stop it attacking the wheelchair after moving away during decon
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to_chat(user, "<span class='notice'>You begin to detach the wheels...</span>")
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if(I.use_tool(src, user, 40, volume=50))
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to_chat(user, "<span class='notice'>You detach the wheels and deconstruct the chair.</span>")
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new /obj/item/stack/rods(drop_location(), 6)
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new /obj/item/stack/sheet/metal(drop_location(), 4)
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qdel(src)
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return TRUE
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/obj/vehicle/ridden/wheelchair/proc/handle_rotation(direction)
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if(has_buckled_mobs())
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handle_rotation_overlayed()
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for(var/m in buckled_mobs)
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var/mob/living/buckled_mob = m
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buckled_mob.setDir(direction)
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/obj/vehicle/ridden/wheelchair/proc/handle_rotation_overlayed()
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cut_overlays()
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var/image/V = image(icon = icon, icon_state = "wheelchair_overlay", layer = FLY_LAYER, dir = src.dir)
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add_overlay(V)
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/obj/vehicle/ridden/wheelchair/proc/can_be_rotated(mob/living/user)
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return TRUE
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/obj/vehicle/ridden/wheelchair/proc/can_user_rotate(mob/living/user)
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var/mob/living/L = user
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if(istype(L))
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if(!user.canUseTopic(src, BE_CLOSE, ismonkey(user)))
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return FALSE
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if(isobserver(user) && CONFIG_GET(flag/ghost_interaction))
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return TRUE
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return FALSE
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