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Fixes blindfolds not properly counting as being blind (#49541)
* Fixes blindfolds not properly counting as being blind * Call the proper proc
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@@ -292,7 +292,7 @@
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if(resistance_flags & ON_FIRE)
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return
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if(is_blind(user))
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if(user.is_blind())
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return
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if(istype(P, /obj/item/pen) || istype(P, /obj/item/toy/crayon))
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