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Adds native chilly peppers to icebox flora. (#53544)
Now, icebox has a native plant that can be picked on the surface level, where the sunlight reaches highest, and rarely seen underground, and provides you chilly peppers. Traditionally a chili pepper mutation, the theme was close enough that I felt it'd be a good fit for the map, and helps break up the monotony of the map being ice, rock, and more ice with some harvest able flora.
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@@ -22,10 +22,11 @@
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var/base_icon
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var/regrowth_time_low = 8 MINUTES
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var/regrowth_time_high = 16 MINUTES
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var/number_of_variants = 4
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/obj/structure/flora/ash/Initialize()
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. = ..()
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base_icon = "[icon_state][rand(1, 4)]"
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base_icon = "[icon_state][rand(1, number_of_variants)]"
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icon_state = base_icon
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/obj/structure/flora/ash/proc/harvest(user)
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@@ -146,6 +147,24 @@
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// min dmg 3, max dmg 6, prob(70)
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AddComponent(/datum/component/caltrop, 3, 6, 70)
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///Snow flora to exist on icebox.
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/obj/structure/flora/ash/chilly
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icon_state = "chilly_pepper"
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name = "springy grassy fruit"
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desc = "A number of bright, springy blue fruiting plants. They seem to be unconcerned with the hardy, cold environment."
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harvested_name = "springy grass"
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harvested_desc = "A bunch of springy, bouncy fruiting grass, all picked. Or maybe they were never fruiting at all?"
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harvest = /obj/item/reagent_containers/food/snacks/grown/icepepper
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needs_sharp_harvest = FALSE
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harvest_amount_high = 3
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harvest_time = 15
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harvest_message_low = "You pluck a single, curved fruit."
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harvest_message_med = "You pluck a number of curved fruit."
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harvest_message_high = "You pluck quite a lot of curved fruit."
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regrowth_time_low = 2400
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regrowth_time_high = 5500
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number_of_variants = 2
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//SNACKS
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/obj/item/reagent_containers/food/snacks/grown/ash_flora
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