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PDA messenger & message monitor show actual emoji, other fixes (#83819)
## About The Pull Request Makes pda messages actually appear in the messenger UI, as was supposed to be the case way back in #75820 Does the same for tcomm's message server monitor, making sure anyone trying to view pda messages is actually able to get a cohesive idea of what the message actually contained. Also a couple of other small fixes, listed in the changelogs   Fixes #77856 ## Why It's Good For The Game Consistency, fix bugs ## Changelog 🆑 Fluffles fix: emoji show up in the messenger UI fix: emoji show up in the message server monitor UI fix: you can adjust your pda ringtone in-game fix: having an empty pAI in your pda doesn't break ringtones fix: pdas specifically set to not consume power don't constantly switch to messenger fix: you can use the quick-reply button for messages while resting fix: deadchat pda messages show the imprinted sender's name instead of whoever is holding the pda fix: emoji show up in deadchat pda messages /🆑
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@@ -166,7 +166,8 @@
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if("PDA_ringSet")
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var/mob/living/user = usr
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var/new_ringtone = tgui_input_text(user, "Enter a new ringtone", "Ringtone", ringtone, encode = FALSE)
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if(!in_range(computer, user) || computer.loc != user)
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if(!computer.can_interact(user))
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computer.balloon_alert(user, "can't reach!")
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return FALSE
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return set_ringtone(new_ringtone, user)
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@@ -381,6 +382,10 @@
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data["sending_virus"] = sending_virus
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return data
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/datum/computer_file/program/messenger/ui_assets(mob/user)
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. = ..()
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. += get_asset_datum(/datum/asset/spritesheet/chat)
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//////////////////////
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// MESSAGE HANDLING //
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//////////////////////
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@@ -463,7 +468,7 @@
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if(sender && !check_pda_message_against_filter(message, sender))
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return null
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return message
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return emoji_parse(message)
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/// Sends a message to targets via PDA. When sending to everyone, set `everyone` to true so the message is formatted accordingly
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/datum/computer_file/program/messenger/proc/send_message(atom/source, message, list/targets, everyone = FALSE)
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@@ -628,10 +633,8 @@
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if(rigged)
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log_bomber(sender, "sent a rigged PDA message (Name: [fake_name]. Job: [fake_job]) to [english_list(stringified_targets)] [!is_special_character(sender) ? "(SENT BY NON-ANTAG)" : ""]")
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message = emoji_parse(message) //already sent- this just shows the sent emoji as one to the sender in the to_chat
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// Show it to ghosts
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var/ghost_message = span_game_say("[span_name("[source]")] [rigged ? "(as [span_name(fake_name)]) Rigged " : ""]PDA Message --> [span_name("[signal.format_target()]")]: \"[signal.format_message()]\"")
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var/ghost_message = span_game_say("[span_name(signal.format_sender())] [rigged ? "(as [span_name(fake_name)]) Rigged " : ""]PDA Message --> [span_name("[signal.format_target()]")]: \"[signal.format_message()]\"")
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var/list/message_listeners = GLOB.dead_player_list + GLOB.current_observers_list
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for(var/mob/listener as anything in message_listeners)
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if(!(get_chat_toggles(listener) & CHAT_GHOSTPDA))
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@@ -678,7 +681,7 @@
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viewing_messages_of = REF(chat)
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var/list/mob/living/receievers = list()
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if(computer.inserted_pai)
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if(computer.inserted_pai && computer.inserted_pai.pai)
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receievers += computer.inserted_pai.pai
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if(computer.loc && isliving(computer.loc))
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receievers += computer.loc
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@@ -708,7 +711,6 @@
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sender_title = "<a href='?src=[REF(messaged_mob)];track=[html_encode(sender_name)]'>[sender_title]</a>"
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var/inbound_message = "[signal.format_message()]"
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inbound_message = emoji_parse(inbound_message)
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var/photo_message = signal.data["photo"] ? " (<a href='byond://?src=[REF(src)];choice=[photo_href];skiprefresh=1;target=[REF(chat)]'>Photo Attached</a>)" : ""
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to_chat(messaged_mob, span_infoplain("[icon2html(computer, messaged_mob)] <b>PDA message from [sender_title], </b>\"[inbound_message]\"[photo_message] [reply]"))
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@@ -727,7 +729,7 @@
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if(QDELETED(src))
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return
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if(!usr.can_perform_action(computer, FORBID_TELEKINESIS_REACH))
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if(!usr.can_perform_action(computer, FORBID_TELEKINESIS_REACH | ALLOW_RESTING))
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return
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// send an activation message and open the messenger
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