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https://github.com/Bubberstation/Bubberstation.git
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improves setting of icon_state, meattype, and skintype in attackby()
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@@ -45,6 +45,19 @@
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var/skin = 0
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var/skintype = null
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var/global/list/meatlist = list(
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"monkey" = MEATTYPE_MONKEY,
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"alien" = MEATTYPE_ALIEN,
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"bear" = MEATTYPE_BEAR,
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"corgi" = MEATTYPE_CORGI,
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)
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var/global/list/skinlist = list(
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"monkey" = SKINTYPE_MONKEY,
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"alien" = SKINTYPE_ALIEN,
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"bear" = SKINTYPE_BEAR,
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"corgi" = SKINTYPE_CORGI,
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)
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/obj/structure/kitchenspike/attack_paw(mob/user)
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return src.attack_hand(usr)
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@@ -67,24 +80,17 @@
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src.occupied = 1
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src.meat = 5
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src.skin = 1
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if(istype(G.affecting, /mob/living/carbon/monkey))
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src.meattype = MEATTYPE_MONKEY
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src.skintype = SKINTYPE_MONKEY
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src.icon_state = "spikebloody"
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if(istype(G.affecting, /mob/living/carbon/alien))
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src.icon_state = "spikebloodygreen"
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src.meattype = MEATTYPE_ALIEN
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src.skintype = SKINTYPE_ALIEN
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if(istype(G.affecting, /mob/living/simple_animal/hostile/bear))
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src.icon_state = "spikebloodybearz"
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src.meattype = MEATTYPE_BEAR
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src.skintype = SKINTYPE_BEAR
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if(istype(G.affecting, /mob/living/simple_animal/pet/dog/corgi))
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src.icon_state = "spikecorgi"
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src.meattype = MEATTYPE_CORGI
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src.skintype = SKINTYPE_CORGI
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var/mob/living/O = G.affecting
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O.show_message(text("<span class='danger'>[user] has forced [G.affecting] onto the spike, killing them instantly!</span>"))
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var/list/affecting_path = text2list(path2text(G.affecting.type), "/") //we want affecting_type to be the last part of affecting's type path
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var/affecting_type = affecting_path[affecting_path.len] //ex. if affecting.type is /mob/living/carbon/monkey, this will set affecting_type to "monkey"
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//set these vars to the appropriate values based on type
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icon_state = "spikebloody[affecting_type]"
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meattype = meatlist["[affecting_type]"]
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skintype = skinlist["[affecting_type]"]
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var/mob/living/O = G.affecting
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O.show_message(text("<span class='danger'>[user] has forced [G.affecting] onto the spike, killing them instantly!</span>"))
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qdel(G.affecting)
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qdel(G)
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else
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