Adds gladiuses (gladii?) (#93631)

## About The Pull Request

Adds the Gladius alongside its scabbard. Replaces undead roman
legionarries' claymores with gladii.
<img width="152" height="105" alt="image"
src="https://github.com/user-attachments/assets/fdd21960-0f73-4564-b381-7044838a0f51"
/>
<img width="194" height="165" alt="image"
src="https://github.com/user-attachments/assets/a3f602e1-9ce6-4ded-b40d-d7088da292c9"
/>
<img width="136" height="133" alt="image"
src="https://github.com/user-attachments/assets/e8105ba3-d1e5-42cb-86e5-16db6edd56f7"
/>


## Why It's Good For The Game

This started as me thinking "hmmm those guys shouldn't have longswords"
and so I gave them the gladius, the famous standard issue foot soldier
weapon for the roman army. It's better in that it's more historically
accurate, which is definitely something everyone cares about a lot.

## Changelog
🆑
add: Roman skeletons now have Roman swords.
/🆑

---------

Co-authored-by: die <96586172+grungussuss@users.noreply.github.com>
This commit is contained in:
L0pz
2025-11-08 01:09:23 +01:00
committed by GitHub
co-authored by die
parent b4d4660414
commit 22ed558265
12 changed files with 40 additions and 1 deletions
+10
View File
@@ -294,6 +294,16 @@
. = ..()
set_holdable(/obj/item/melee/parsnip_sabre)
/datum/storage/gladius_belt
max_slots = 1
do_rustle = FALSE
max_specific_storage = WEIGHT_CLASS_BULKY
click_alt_open = FALSE
/datum/storage/gladius_belt/New(atom/parent, max_slots, max_specific_storage, max_total_storage, rustle_sound, remove_rustle_sound)
. = ..()
set_holdable(/obj/item/claymore/gladius)
///Plant belt
/datum/storage/plant_belt
max_slots = 6