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Blood drunk miner bitrunner domain drops the cache correctly (#95005)
## About The Pull Request Added support for turning basic mob bosses into virtual megafauna. Moved blood drunk miner's loot dropping behaviour up to /basic/boss to support this better in future. Fixes #94878 ## Why It's Good For The Game It's not very useful if admins have to spawn the cache manually or lose the time and points spent on the domain. ## Changelog 🆑 fix: The Sanguine Excavation bitrunning domain will drop the cache on killing the boss again. /🆑
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@@ -43,9 +43,7 @@ Difficulty: Medium
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victor_memory_type = /datum/memory/megafauna_slayer
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crusher_loot = list(/obj/item/crusher_trophy/miner_eye, /obj/item/knife/hunting/wildhunter)
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/// Loot dropped on death in normal circumstances
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var/list/regular_loot = list(/obj/item/melee/cleaving_saw, /obj/item/gun/energy/recharge/kinetic_accelerator)
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regular_loot = list(/obj/item/melee/cleaving_saw, /obj/item/gun/energy/recharge/kinetic_accelerator)
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/// Their little saw
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var/obj/item/melee/cleaving_saw/miner/miner_saw
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@@ -71,7 +69,6 @@ Difficulty: Medium
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ai_controller.set_blackboard_key(BB_BDM_RANGED_ATTACK_COOLDOWN, ranged_attack_cooldown_duration)
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RegisterSignals(ai_controller, list(AI_CONTROLLER_BEHAVIOR_QUEUED(/datum/ai_behavior/basic_melee_attack), AI_CONTROLLER_BEHAVIOR_QUEUED(/datum/ai_behavior/targeted_mob_ability)), PROC_REF(handle_saw_transformation))
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AddElement(/datum/element/death_drops, string_list(regular_loot))
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RegisterSignal(src, COMSIG_LIVING_DROP_LOOT, PROC_REF(death_effect))
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AddComponent(/datum/component/boss_music, 'sound/music/boss/bdm_boss.ogg', COMSIG_AI_BLACKBOARD_KEY_SET(BB_BASIC_MOB_CURRENT_TARGET))
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@@ -23,6 +23,8 @@
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/// What crusher trophy/trophies this mob drops, if any
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/// Should be wrapped in a list for sanity when we pass it to the element.
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var/list/crusher_loot = null
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/// Loot dropped on death in normal circumstances
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var/list/regular_loot = list()
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/// What achievements do we give our defeater?
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var/list/achievements = null
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@@ -40,6 +42,7 @@
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add_traits(list(TRAIT_NO_TELEPORT, TRAIT_MARTIAL_ARTS_IMMUNE, TRAIT_LAVA_IMMUNE, TRAIT_ASHSTORM_IMMUNE, TRAIT_NO_FLOATING_ANIM), MEGAFAUNA_TRAIT)
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AddComponent(/datum/component/seethrough_mob)
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AddElement(/datum/element/simple_flying)
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AddElement(/datum/element/death_drops, string_list(regular_loot))
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handle_crusher_loot()
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handle_achievements()
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