diff --git a/code/modules/mob/dead/observer/observer.dm b/code/modules/mob/dead/observer/observer.dm
index 68d245d8cdb..76aa6f75b3c 100644
--- a/code/modules/mob/dead/observer/observer.dm
+++ b/code/modules/mob/dead/observer/observer.dm
@@ -22,6 +22,7 @@ GLOBAL_VAR_INIT(observer_default_invisibility, INVISIBILITY_OBSERVER)
light_power = 2
light_on = FALSE
var/can_reenter_corpse
+ var/pushed_do_not_resuscitate = FALSE
var/datum/hud/living/carbon/hud = null // hud
var/bootime = 0
var/started_as_observer //This variable is set to 1 when you enter the game as an observer.
@@ -380,6 +381,7 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp
return
can_reenter_corpse = FALSE
+ pushed_do_not_resuscitate = TRUE
// Update med huds
var/mob/living/carbon/current = mind.current
current.med_hud_set_status()
diff --git a/code/modules/mob/living/carbon/human/examine.dm b/code/modules/mob/living/carbon/human/examine.dm
index 7ee134321c7..befe8939439 100644
--- a/code/modules/mob/living/carbon/human/examine.dm
+++ b/code/modules/mob/living/carbon/human/examine.dm
@@ -123,9 +123,13 @@
if(!just_sleeping)
if(suiciding)
. += "[t_He] appear[p_s()] to have committed suicide... there is no hope of recovery."
- . += ""
- if(getorgan(/obj/item/organ/brain) && !key && !get_ghost(FALSE, TRUE))
- . += "[t_He] [t_is] limp and unresponsive; there are no signs of life and [t_his] soul has departed..."
+
+ var/mob/dead/observer/ghost = get_ghost(TRUE, TRUE)
+ if(getorgan(/obj/item/organ/brain) && !key)
+ if(!ghost) //There's no ghost with a mind matching the body's, the ghost has likely disconnected
+ . += "[t_He] [t_is] limp and unresponsive; there are no signs of life and [t_his] soul has departed..."
+ else if (!ghost.can_reenter_corpse || ghost.pushed_do_not_resuscitate) //There is a ghost with a matching mind but they pushed DNR or otherwise can't reenter
+ . += "[t_He] [t_is] limp and unresponsive; there are no signs of life and [t_his] soul has lost the will to live..."
else
. += "[t_He] [t_is] limp and unresponsive; there are no signs of life..."