From 23d2aafc577fe731cc56266babb0f44763eeb8ed Mon Sep 17 00:00:00 2001 From: ikarrus Date: Mon, 15 Sep 2014 21:55:07 -0600 Subject: [PATCH] Decreases Changeling Scaling Coefficient to 6 The same value as Traitor. Requested by @Aranclanos --- code/controllers/configuration.dm | 2 +- config/game_options.txt | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/code/controllers/configuration.dm b/code/controllers/configuration.dm index 63ce7c0d32a..81c462441a8 100644 --- a/code/controllers/configuration.dm +++ b/code/controllers/configuration.dm @@ -77,7 +77,7 @@ var/allow_ai = 0 // allow ai job var/traitor_scaling_coeff = 6 //how much does the amount of players get divided by to determine traitors - var/changeling_scaling_coeff = 7 //how much does the amount of players get divided by to determine changelings + var/changeling_scaling_coeff = 6 //how much does the amount of players get divided by to determine changelings var/security_scaling_coeff = 8 //how much does the amount of players get divided by to determine open security officer positions var/traitor_objectives_amount = 2 diff --git a/config/game_options.txt b/config/game_options.txt index 8d818596c84..ddcb4042cf4 100644 --- a/config/game_options.txt +++ b/config/game_options.txt @@ -113,7 +113,7 @@ SHUTTLE_REFUEL_DELAY 12000 ## Used as (Antagonists = Population / Coeff) ## Set to 0 to disable scaling and use default numbers instead. TRAITOR_SCALING_COEFF 6 -CHANGELING_SCALING_COEFF 7 +CHANGELING_SCALING_COEFF 6 ## Variables calculate how number of open security officer positions will scale to population. ## Used as (Officers = Population / Coeff)