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Fine, I'll do it myself: Teshari Limbs in the Limb Grower (#5832)
## About The Pull Request Adds teshari limbs to the limb grower. What more needs to be said? Well, actually this changes limbgrower.dm so that it falls back to `path = "/obj/item/bodypart/[part_type]/mutant/[species]"` if `path = "/obj/item/bodypart/[part_type]/[species]"` doesn't exist. This means that other species like vox, skrell, ect can get the same treatment as teshari now (although I think the limb grower ui would need a rework for all the extra tabs that'd make). ## Why It's Good For The Game No more suffering for the birds. No longer do you have to go all the way to robotics when you need a new limb that fits on you. ## Proof Of Testing <details> <summary>Screenshots/Videos</summary> <img width="677" height="373" alt="image" src="https://github.com/user-attachments/assets/45531ba1-d8d6-4d7b-bb69-96800d65e181" /> </details> ## Changelog 🆑 Robwo add: Limb growers can print teshari limbs/organs now. /🆑
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@@ -293,6 +293,10 @@
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path = "/obj/item/bodypart/[part_type]"
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else
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path = "/obj/item/bodypart/[part_type]/[species]"
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//BUBBER ADDITION BEGIN - Mutant limb types.
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if(!text2path(path) && part_type)
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path = "/obj/item/bodypart/[part_type]/mutant/[species]"
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//BUBBER ADDITION END
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return text2path(path)
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/obj/machinery/limbgrower/RefreshParts()
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