Fine, I'll do it myself: Teshari Limbs in the Limb Grower (#5832)

## About The Pull Request
Adds teshari limbs to the limb grower. What more needs to be said? Well,
actually this changes limbgrower.dm so that it falls back to `path =
"/obj/item/bodypart/[part_type]/mutant/[species]"` if `path =
"/obj/item/bodypart/[part_type]/[species]"` doesn't exist. This means
that other species like vox, skrell, ect can get the same treatment as
teshari now (although I think the limb grower ui would need a rework for
all the extra tabs that'd make).
## Why It's Good For The Game
No more suffering for the birds. No longer do you have to go all the way
to robotics when you need a new limb that fits on you.
## Proof Of Testing

<details>
<summary>Screenshots/Videos</summary>
<img width="677" height="373" alt="image"
src="https://github.com/user-attachments/assets/45531ba1-d8d6-4d7b-bb69-96800d65e181"
/>

</details>

## Changelog

🆑 Robwo
add: Limb growers can print teshari limbs/organs now.
/🆑
This commit is contained in:
Robwo
2026-06-24 13:36:51 +02:00
committed by GitHub
parent 3b4989801d
commit 23e12b3be2
4 changed files with 68 additions and 1 deletions
+4
View File
@@ -293,6 +293,10 @@
path = "/obj/item/bodypart/[part_type]"
else
path = "/obj/item/bodypart/[part_type]/[species]"
//BUBBER ADDITION BEGIN - Mutant limb types.
if(!text2path(path) && part_type)
path = "/obj/item/bodypart/[part_type]/mutant/[species]"
//BUBBER ADDITION END
return text2path(path)
/obj/machinery/limbgrower/RefreshParts()