From 23fc38af7ef70b446abfe32cacb865847d6742cb Mon Sep 17 00:00:00 2001 From: leon2550 <43494490+leon2550@users.noreply.github.com> Date: Sun, 27 Jan 2019 21:10:10 -0500 Subject: [PATCH] Increase drop chance for Crusher trophies (#42481) it takes way too long to get a crusher trophy as is, and it kinda makes crushers pointless. so i increased the drop chance to about 1 in 4 instead of 1 in 20. also, first PR, yay. --- .../living/simple_animal/hostile/mining_mobs/mining_mobs.dm | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/code/modules/mob/living/simple_animal/hostile/mining_mobs/mining_mobs.dm b/code/modules/mob/living/simple_animal/hostile/mining_mobs/mining_mobs.dm index 363ff2dc23c..9e7b5f22cca 100644 --- a/code/modules/mob/living/simple_animal/hostile/mining_mobs/mining_mobs.dm +++ b/code/modules/mob/living/simple_animal/hostile/mining_mobs/mining_mobs.dm @@ -20,7 +20,7 @@ lighting_alpha = LIGHTING_PLANE_ALPHA_MOSTLY_INVISIBLE mob_size = MOB_SIZE_LARGE var/icon_aggro = null - var/crusher_drop_mod = 5 + var/crusher_drop_mod = 25 /mob/living/simple_animal/hostile/asteroid/Initialize(mapload) . = ..() @@ -58,7 +58,7 @@ /mob/living/simple_animal/hostile/asteroid/death(gibbed) SSblackbox.record_feedback("tally", "mobs_killed_mining", 1, type) var/datum/status_effect/crusher_damage/C = has_status_effect(STATUS_EFFECT_CRUSHERDAMAGETRACKING) - if(C && crusher_loot && prob((C.total_damage/maxHealth) * crusher_drop_mod)) //on average, you'll need to kill 20 creatures before getting the item + if(C && crusher_loot && prob((C.total_damage/maxHealth) * crusher_drop_mod)) //on average, you'll need to kill 4 creatures before getting the item spawn_crusher_loot() ..(gibbed)