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Adds Maintenance MOD Modules! (#63791)
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@@ -101,7 +101,7 @@
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desc = "An engineer-fit suit with heat and shock resistance. Nakamura Engineering's classic."
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extended_desc = "A classic by Nakamura Engineering, and surely their claim to fame. This model is an \
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improvement upon the first-generation prototype models from before the Void War, boasting an array of features. \
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The modular flexibility of the base design has been combined with an blast-dampening insulated inner layer and \
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The modular flexibility of the base design has been combined with a blast-dampening insulated inner layer and \
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a shock-resistant outer layer, making the suit nigh-invulnerable against even the extremes of high-voltage electricity. \
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However, the capacity for modification remains the same as civilian-grade suits."
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default_skin = "engineering"
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@@ -156,7 +156,7 @@
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HELMET_LAYER = NECK_LAYER,
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HELMET_FLAGS = list(
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UNSEALED_CLOTHING = SNUG_FIT,
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SEALED_CLOTHING = THICKMATERIAL|STOPSPRESSUREDAMAGE,
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SEALED_CLOTHING = THICKMATERIAL|STOPSPRESSUREDAMAGE|BLOCK_GAS_SMOKE_EFFECT,
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UNSEALED_INVISIBILITY = HIDEFACIALHAIR|HIDESNOUT,
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SEALED_INVISIBILITY = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE|HIDEHAIR,
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UNSEALED_COVER = HEADCOVERSMOUTH,
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@@ -199,7 +199,7 @@
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HELMET_LAYER = NECK_LAYER,
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HELMET_FLAGS = list(
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UNSEALED_CLOTHING = SNUG_FIT,
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SEALED_CLOTHING = THICKMATERIAL|STOPSPRESSUREDAMAGE,
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SEALED_CLOTHING = THICKMATERIAL|STOPSPRESSUREDAMAGE|BLOCK_GAS_SMOKE_EFFECT,
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UNSEALED_INVISIBILITY = HIDEFACIALHAIR,
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SEALED_INVISIBILITY = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE|HIDEHAIR|HIDESNOUT,
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SEALED_COVER = HEADCOVERSMOUTH|HEADCOVERSEYES|PEPPERPROOF,
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@@ -281,7 +281,7 @@
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HELMET_LAYER = NECK_LAYER,
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HELMET_FLAGS = list(
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UNSEALED_CLOTHING = SNUG_FIT,
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SEALED_CLOTHING = THICKMATERIAL|STOPSPRESSUREDAMAGE,
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SEALED_CLOTHING = THICKMATERIAL|STOPSPRESSUREDAMAGE|BLOCK_GAS_SMOKE_EFFECT,
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UNSEALED_INVISIBILITY = HIDEFACIALHAIR,
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SEALED_INVISIBILITY = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE|HIDEHAIR|HIDESNOUT,
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SEALED_COVER = HEADCOVERSMOUTH|HEADCOVERSEYES|PEPPERPROOF,
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@@ -304,7 +304,7 @@
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HELMET_LAYER = NECK_LAYER,
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HELMET_FLAGS = list(
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UNSEALED_CLOTHING = SNUG_FIT,
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SEALED_CLOTHING = THICKMATERIAL|STOPSPRESSUREDAMAGE,
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SEALED_CLOTHING = THICKMATERIAL|STOPSPRESSUREDAMAGE|BLOCK_GAS_SMOKE_EFFECT,
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UNSEALED_INVISIBILITY = HIDEFACIALHAIR,
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SEALED_INVISIBILITY = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE|HIDEHAIR|HIDESNOUT,
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SEALED_COVER = HEADCOVERSMOUTH|HEADCOVERSEYES|PEPPERPROOF,
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@@ -347,7 +347,7 @@
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HELMET_LAYER = NECK_LAYER,
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HELMET_FLAGS = list(
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UNSEALED_CLOTHING = SNUG_FIT,
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SEALED_CLOTHING = THICKMATERIAL|STOPSPRESSUREDAMAGE,
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SEALED_CLOTHING = THICKMATERIAL|STOPSPRESSUREDAMAGE|BLOCK_GAS_SMOKE_EFFECT,
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UNSEALED_INVISIBILITY = HIDEFACIALHAIR,
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SEALED_INVISIBILITY = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE|HIDEHAIR|HIDESNOUT,
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SEALED_COVER = HEADCOVERSMOUTH|HEADCOVERSEYES|PEPPERPROOF,
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@@ -392,7 +392,7 @@
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HELMET_LAYER = null,
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HELMET_FLAGS = list(
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UNSEALED_CLOTHING = SNUG_FIT|THICKMATERIAL,
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SEALED_CLOTHING = STOPSPRESSUREDAMAGE,
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SEALED_CLOTHING = STOPSPRESSUREDAMAGE|BLOCK_GAS_SMOKE_EFFECT,
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UNSEALED_INVISIBILITY = HIDEFACIALHAIR|HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE|HIDEHAIR|HIDESNOUT,
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UNSEALED_COVER = HEADCOVERSMOUTH|HEADCOVERSEYES|PEPPERPROOF,
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),
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@@ -650,7 +650,7 @@
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HELMET_LAYER = null,
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HELMET_FLAGS = list(
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UNSEALED_CLOTHING = SNUG_FIT,
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SEALED_CLOTHING = THICKMATERIAL|STOPSPRESSUREDAMAGE,
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SEALED_CLOTHING = THICKMATERIAL|STOPSPRESSUREDAMAGE|BLOCK_GAS_SMOKE_EFFECT,
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UNSEALED_INVISIBILITY = HIDEFACIALHAIR,
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SEALED_INVISIBILITY = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE|HIDEHAIR|HIDESNOUT,
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SEALED_COVER = HEADCOVERSMOUTH|HEADCOVERSEYES|PEPPERPROOF,
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@@ -782,7 +782,7 @@
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HELMET_LAYER = NECK_LAYER,
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HELMET_FLAGS = list(
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UNSEALED_CLOTHING = SNUG_FIT,
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SEALED_CLOTHING = THICKMATERIAL|STOPSPRESSUREDAMAGE,
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SEALED_CLOTHING = THICKMATERIAL|STOPSPRESSUREDAMAGE|BLOCK_GAS_SMOKE_EFFECT,
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UNSEALED_INVISIBILITY = HIDEFACIALHAIR,
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SEALED_INVISIBILITY = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE|HIDEHAIR|HIDESNOUT,
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SEALED_COVER = HEADCOVERSMOUTH|HEADCOVERSEYES|PEPPERPROOF,
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@@ -805,7 +805,7 @@
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HELMET_LAYER = null,
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HELMET_FLAGS = list(
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UNSEALED_CLOTHING = SNUG_FIT|THICKMATERIAL,
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SEALED_CLOTHING = STOPSPRESSUREDAMAGE,
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SEALED_CLOTHING = STOPSPRESSUREDAMAGE|BLOCK_GAS_SMOKE_EFFECT,
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UNSEALED_INVISIBILITY = HIDEFACIALHAIR|HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE|HIDEHAIR|HIDESNOUT,
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UNSEALED_COVER = HEADCOVERSMOUTH|HEADCOVERSEYES|PEPPERPROOF,
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),
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@@ -925,7 +925,7 @@
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HELMET_LAYER = null,
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HELMET_FLAGS = list(
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UNSEALED_CLOTHING = SNUG_FIT|THICKMATERIAL,
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SEALED_CLOTHING = STOPSPRESSUREDAMAGE,
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SEALED_CLOTHING = STOPSPRESSUREDAMAGE|BLOCK_GAS_SMOKE_EFFECT,
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UNSEALED_INVISIBILITY = HIDEFACIALHAIR|HIDEEARS|HIDEHAIR|HIDESNOUT,
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SEALED_INVISIBILITY = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE,
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UNSEALED_COVER = HEADCOVERSMOUTH,
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@@ -966,7 +966,7 @@
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"debug" = list(
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HELMET_LAYER = null,
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HELMET_FLAGS = list(
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UNSEALED_CLOTHING = SNUG_FIT|THICKMATERIAL|STOPSPRESSUREDAMAGE,
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UNSEALED_CLOTHING = SNUG_FIT|THICKMATERIAL|STOPSPRESSUREDAMAGE|BLOCK_GAS_SMOKE_EFFECT,
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UNSEALED_INVISIBILITY = HIDEFACIALHAIR|HIDEEARS|HIDEHAIR|HIDESNOUT,
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SEALED_INVISIBILITY = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE,
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UNSEALED_COVER = HEADCOVERSMOUTH|HEADCOVERSEYES|PEPPERPROOF,
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