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Replacing more C-style for loops with the faster, traditional ones. (#62908)
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@@ -34,7 +34,7 @@
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/obj/effect/decal/cleanable/xenoblood/xgibs/proc/streak(list/directions, mapload=FALSE)
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set waitfor = FALSE
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var/direction = pick(directions)
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for(var/i = 0, i < pick(1, 200; 2, 150; 3, 50; 4, 17; 50), i++) //the 3% chance of 50 steps is intentional and played for laughs.
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for(var/i in 1 to pick(1, 200; 2, 150; 3, 50; 4, 17; 50)) //the 3% chance of 50 steps is intentional and played for laughs.
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if (!mapload)
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sleep(2)
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if(i > 0)
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@@ -20,7 +20,7 @@
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/obj/effect/decal/cleanable/robot_debris/proc/streak(list/directions, mapload=FALSE)
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set waitfor = FALSE
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var/direction = pick(directions)
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for (var/i = 0, i < pick(1, 200; 2, 150; 3, 50; 4, 17; 50), i++) //the 3% chance of 50 steps is intentional and played for laughs.
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for (var/i in 1 to pick(1, 200; 2, 150; 3, 50; 4, 17; 50)) //the 3% chance of 50 steps is intentional and played for laughs.
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if (!mapload)
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sleep(2)
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if (i > 0)
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@@ -24,7 +24,7 @@
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if(frames == 0)
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frames = 1 //We will just assume that by 0 frames, the coder meant "during one frame".
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var/step = alpha / frames
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for(var/i = 0, i < frames, i++)
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for(var/i in 1 to frames)
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alpha -= step
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if(alpha < 160)
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set_opacity(0) //if we were blocking view, we aren't now because we're fading out
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@@ -42,9 +42,9 @@
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dna_to_add = list("Non-human DNA" = random_blood_type()) //else, generate a random bloodtype for it.
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for(var/i = 1, i<= gibtypes.len, i++)
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for(var/i in 1 to gibtypes.len)
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if(gibamounts[i])
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for(var/j = 1, j<= gibamounts[i], j++)
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for(var/j in 1 to gibamounts[i])
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var/gibType = gibtypes[i]
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gib = new gibType(loc, diseases)
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