diff --git a/code/modules/awaymissions/corpse.dm b/code/modules/awaymissions/corpse.dm index e618d1409bb..20865f5313d 100644 --- a/code/modules/awaymissions/corpse.dm +++ b/code/modules/awaymissions/corpse.dm @@ -86,10 +86,7 @@ M.equip_to_slot_or_del(W, slot_wear_id) del(src) -/obj/effect/landmark/AICorpse/initialize() - createCorpse() - -/obj/effect/landmark/AICorpse/proc/createCorpse() //Creates an AI corpse, amazingly +/obj/effect/landmark/corpse/AICorpse/createCorpse() //Creates a corrupted AI var/A = locate(/mob/living/silicon/ai) in loc //stops multiple dead ais spawning, apparently hacky, ¯\_(?)_/¯ (who's that pokemon?) if(A) return @@ -100,29 +97,19 @@ M.name = src.name //name is that of the landmark that spawned it M.real_name = M.name -/obj/effect/landmark/slimeCorpse/initialize() - createCorpse() - -/obj/effect/landmark/slimeCorpse/proc/createCorpse() +/obj/effect/landmark/corpse/slimeCorpse/createCorpse() //Creates a dead slime var/mob/living/carbon/slime/M = new /mob/living/carbon/slime/ (src.loc) M.death(1) + M.name = src.name -/obj/effect/landmark/facehugCorpse/initialize() - createCorpse() - -/obj/effect/landmark/facehugCorpse/proc/createCorpse() +/obj/effect/landmark/corpse/facehugCorpse/createCorpse() //Creates a squashed facehugger var/obj/item/clothing/mask/facehugger/O = new /obj/item/clothing/mask/facehugger (src.loc) O.Die() O.name = src.name - // I'll work on making a list of corpses people request for maps, or that I think will be commonly used. Syndicate operatives for example. - - - - /obj/effect/landmark/corpse/syndicatesoldier name = "Syndicate Operative" corpseuniform = /obj/item/clothing/under/syndicate