mirror of
https://github.com/Bubberstation/Bubberstation.git
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Merge pull request #48994 from ArcaneMusic/arconomy
[READY]Arconomy: Adds the Vend-A-Tray and the Card Reader stock part
This commit is contained in:
@@ -10,6 +10,7 @@
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max_integrity = 200
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integrity_failure = 0.25
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var/obj/item/showpiece = null
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var/obj/item/showpiece_type = null //This allows for showpieces that can only hold items if they're the same istype as this.
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var/alert = TRUE
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var/open = FALSE
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var/openable = TRUE
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@@ -17,6 +18,7 @@
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var/start_showpiece_type = null //add type for items on display
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var/list/start_showpieces = list() //Takes sublists in the form of list("type" = /obj/item/bikehorn, "trophy_message" = "henk")
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var/trophy_message = ""
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var/glass_fix = TRUE
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/obj/structure/displaycase/Initialize()
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. = ..()
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@@ -131,11 +133,14 @@
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to_chat(user, "<span class='notice'>You [open ? "close":"open"] [src].</span>")
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toggle_lock(user)
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else if(open && !showpiece)
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if(showpiece_type && !istype(W, showpiece_type))
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to_chat(user, "<span class='notice'>This doesn't belong in this kind of display.</span>")
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return TRUE
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if(user.transferItemToLoc(W, src))
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showpiece = W
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to_chat(user, "<span class='notice'>You put [W] on display.</span>")
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update_icon()
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else if(istype(W, /obj/item/stack/sheet/glass) && broken)
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else if(glass_fix && broken && istype(W, /obj/item/stack/sheet/glass))
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var/obj/item/stack/sheet/glass/G = W
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if(G.get_amount() < 2)
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to_chat(user, "<span class='warning'>You need two glass sheets to fix the case!</span>")
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@@ -206,6 +211,21 @@
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electronics = I
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to_chat(user, "<span class='notice'>You install the airlock electronics.</span>")
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else if(istype(I, /obj/item/stock_parts/card_reader))
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var/obj/item/stock_parts/card_reader/C = I
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to_chat(user, "<span class='notice'>You start adding [C] to [src]...</span>")
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if(do_after(user, 20, target = src))
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var/obj/structure/displaycase/forsale/sale = new(src.loc)
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if(electronics)
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electronics.forceMove(sale)
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sale.electronics = electronics
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if(electronics.one_access)
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sale.req_one_access = electronics.accesses
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else
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sale.req_access = electronics.accesses
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qdel(src)
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qdel(C)
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else if(istype(I, /obj/item/stack/sheet/glass))
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var/obj/item/stack/sheet/glass/G = I
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if(G.get_amount() < 10)
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@@ -342,3 +362,137 @@
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name = initial(I.name)
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icon = initial(I.icon)
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icon_state = initial(I.icon_state)
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/obj/structure/displaycase/forsale
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name = "vend-a-tray"
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icon = 'icons/obj/stationobjs.dmi'
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icon_state = "laserbox0"
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desc = "A display case with an ID-card swiper. Use your ID to purchase the contents."
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density = FALSE
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max_integrity = 100
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req_access = list(ACCESS_KITCHEN)
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showpiece_type = /obj/item/reagent_containers/food
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alert = FALSE //No, we're not calling the fire department because someone stole your cookie.
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glass_fix = FALSE //Fixable with tools instead.
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var/sale_price = 20
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var/datum/bank_account/payments_acc = null
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/obj/structure/displaycase/forsale/update_icon() //remind me to fix my shitcode later
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var/icon/I
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if(open)
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I = icon('icons/obj/stationobjs.dmi',"laserboxb0")
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else
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I = icon('icons/obj/stationobjs.dmi',"laserbox0")
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if(!showpiece && !open)
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I = icon('icons/obj/stationobjs.dmi',"laserbox_open")
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if(broken)
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I = icon('icons/obj/stationobjs.dmi',"laserbox_broken")
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if(showpiece)
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var/icon/S = getFlatIcon(showpiece)
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S.Scale(17,17)
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I.Blend(S,ICON_UNDERLAY,8,12)
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src.icon = I
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return
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/obj/structure/displaycase/forsale/attackby(obj/item/I, mob/living/user, params)
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if(isidcard(I))
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//Card Registration
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var/obj/item/card/id/potential_acc = I
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if(!potential_acc.registered_account)
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to_chat(user, "<span class='warning'>This ID card has no account registered!</span>")
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return
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if(payments_acc && payments_acc != potential_acc.registered_account)
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to_chat(user, "<span class='warning'>This Vend-a-tray is already registered!</span>")
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return
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if(!payments_acc && potential_acc.registered_account)
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payments_acc = potential_acc.registered_account
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playsound(src, 'sound/machines/click.ogg', 20, TRUE)
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to_chat(user, "<span class='notice'>Vend-a-tray registered. Use your ID on grab intent to change the sale price, or disarm intent to open the tray.</span>")
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return
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//Buying the contained item with the ID.
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switch(user.a_intent)
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if(INTENT_HELP)
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if(!showpiece)
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to_chat(user, "<span class='notice'>There's nothing for sale.</span>")
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return TRUE
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if(broken)
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to_chat(user, "<span class='notice'>[src] appears to be broken.</span>")
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return TRUE
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var/confirm = alert(user, "Purchase [showpiece] for [sale_price]?", "Purchase?", "Confirm", "Cancel")
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if(confirm == "Cancel" || !user.canUseTopic(src, BE_CLOSE, FALSE, NO_TK))
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return TRUE
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var/datum/bank_account/account = potential_acc.registered_account
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if(!account.has_money(sale_price))
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to_chat(user, "<span class='notice'>You do not possess the funds to purchase this.</span>")
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return TRUE
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else
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account.adjust_money(-sale_price)
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if(payments_acc)
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payments_acc.adjust_money(sale_price)
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user.put_in_hands(showpiece)
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to_chat(user, "<span class='notice'>You purchase [showpiece] for [sale_price] credits.</span>")
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playsound(src, 'sound/effects/cashregister.ogg', 40, TRUE)
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icon = 'icons/obj/stationobjs.dmi'
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flick("laserbox_vend", src)
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showpiece = null
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update_icon()
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return TRUE
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//Setting the object's price.
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if(INTENT_GRAB)
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var/new_price_input = input(user,"Set the sale price for this vend-a-tray.","new price",0) as num|null
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if(isnull(new_price_input) || !user.canUseTopic(src, BE_CLOSE, FALSE, NO_TK))
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return
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new_price_input = clamp(round(new_price_input, 1), 10, 1000)
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sale_price = new_price_input
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to_chat(user, "<span class='notice'>The cost is now set to [sale_price].</span>")
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return TRUE
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if(I.tool_behaviour == TOOL_WRENCH && open && user.a_intent == INTENT_HELP )
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if(anchored)
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to_chat(user, "<span class='notice'>You start unsecuring [src]...</span>")
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else
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to_chat(user, "<span class='notice'>You start securing [src]...</span>")
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if(I.use_tool(src, user, 16, volume=50))
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if(QDELETED(I))
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return
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if(anchored)
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to_chat(user, "<span class='notice'>You unsecure [src].</span>")
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else
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to_chat(user, "<span class='notice'>You secure [src].</span>")
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anchored = !anchored
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return
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else if(I.tool_behaviour == TOOL_WRENCH && !open && user.a_intent == INTENT_HELP)
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to_chat(user, "<span class='notice'>[src] must be open to move it.</span>")
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return
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if(istype(I, /obj/item/pda))
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return TRUE
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. = ..()
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/obj/structure/displaycase/forsale/multitool_act(mob/living/user, obj/item/I)
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. = ..()
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if(obj_integrity <= (integrity_failure * max_integrity))
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to_chat(user, "<span class='notice'>You start recalibrating [src]'s hover field...</span>")
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if(do_after(user, 20, target = src))
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broken = 0
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obj_integrity = max_integrity
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update_icon()
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return TRUE
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/obj/structure/displaycase/forsale/emag_act(mob/user)
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. = ..()
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payments_acc = null
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req_access = list()
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to_chat(user, "<span class='warning'>[src]'s card reader fizzles and smokes, and the account owner is reset.</span>")
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/obj/structure/displaycase/forsale/examine(mob/user)
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. = ..()
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if(showpiece && !open)
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. += "<span class='notice'>[showpiece] is for sale for [sale_price] credits.</span>"
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if(broken)
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. += "<span class='notice'>[src] is sparking and the hover field generator seems to be overloaded. Use a multitool to fix it.</span>"
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/obj/structure/displaycase/forsale/obj_break(damage_flag)
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if(!broken && !(flags_1 & NODECONSTRUCT_1))
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broken = TRUE
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playsound(src, "shatter", 70, TRUE)
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update_icon()
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trigger_alarm() //In case it's given an alarm anyway.
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