On primary antagonist rounds (wizard/blob/malfunction) if the config is set for continous rounds the round will convert on the fly to a new mode choosen from these mode if the primary antagonist dies:

EXTENDED
TRAITOR
CHANGELING
DOUBLE AGENTS
TRAITORLING

based on the game probabilities set through the config.

The round will not convert if more than 30% of the players are dead (round immediatly ends) or if the shuttle is beyond the point of no return (the round ends normally).

Adds the CONTINIOUS_ROUND_BLOB config
This commit is contained in:
Incoming
2015-02-22 21:32:17 -05:00
parent edd6b43e9e
commit 24cc205ce5
9 changed files with 77 additions and 4 deletions
+3
View File
@@ -90,6 +90,7 @@
var/continuous_round_rev = 0 // Gamemodes which end instantly will instead keep on going until the round ends by escape shuttle or nuke.
var/continuous_round_wiz = 0
var/continuous_round_malf = 0
var/continuous_round_blob = 0
var/shuttle_refuel_delay = 12000
var/show_game_type_odds = 0 //if set this allows players to see the odds of each roundtype on the get revision screen
var/mutant_races = 0 //players can choose their mutant race before joining the game
@@ -361,6 +362,8 @@
config.continuous_round_wiz = 1
if("continuous_round_malf")
config.continuous_round_malf = 1
if("continuous_round_blob")
config.continuous_round_blob = 1
if("shuttle_refuel_delay")
config.shuttle_refuel_delay = text2num(value)
if("show_game_type_odds")