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On primary antagonist rounds (wizard/blob/malfunction) if the config is set for continous rounds the round will convert on the fly to a new mode choosen from these mode if the primary antagonist dies:
EXTENDED TRAITOR CHANGELING DOUBLE AGENTS TRAITORLING based on the game probabilities set through the config. The round will not convert if more than 30% of the players are dead (round immediatly ends) or if the shuttle is beyond the point of no return (the round ends normally). Adds the CONTINIOUS_ROUND_BLOB config
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@@ -90,6 +90,7 @@
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var/continuous_round_rev = 0 // Gamemodes which end instantly will instead keep on going until the round ends by escape shuttle or nuke.
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var/continuous_round_wiz = 0
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var/continuous_round_malf = 0
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var/continuous_round_blob = 0
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var/shuttle_refuel_delay = 12000
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var/show_game_type_odds = 0 //if set this allows players to see the odds of each roundtype on the get revision screen
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var/mutant_races = 0 //players can choose their mutant race before joining the game
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@@ -361,6 +362,8 @@
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config.continuous_round_wiz = 1
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if("continuous_round_malf")
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config.continuous_round_malf = 1
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if("continuous_round_blob")
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config.continuous_round_blob = 1
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if("shuttle_refuel_delay")
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config.shuttle_refuel_delay = text2num(value)
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if("show_game_type_odds")
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