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[MIRROR] Builds logic that manages turfs contained inside an area [MDB IGNORE] (#17379)
* Builds logic that manages turfs contained inside an area * Mirror Conflict * Modular! Co-authored-by: LemonInTheDark <58055496+LemonInTheDark@users.noreply.github.com> Co-authored-by: Funce <funce.973@gmail.com> Co-authored-by: tastyfish <crazychris32@gmail.com>
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LemonInTheDark
Funce
tastyfish
parent
bd4e73411d
commit
24eb8217c0
@@ -465,8 +465,7 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp
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to_chat(usr, span_warning("Not when you're not dead!"))
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return
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var/list/filtered = list()
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for(var/V in GLOB.sortedAreas)
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var/area/A = V
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for(var/area/A as anything in get_sorted_areas())
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if(!(A.area_flags & HIDDEN_AREA))
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filtered += A
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var/area/thearea = tgui_input_list(usr, "Area to jump to", "BOOYEA", filtered)
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