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Devil Antag Round 2. (#15794)
* Re-making the branch and PR of demon. See #15118 for the old PR * Adds toy demonologist to arcade machine reward list. * Implemented two suggestions: Pitchfork now has a demonic subtype, to potentially give botanists a normal pitchfork. Suiciding with signed contract now uses forcesay instead of say. * Fixes compile errors. Re factors contracts to be subtypes rather than datums. <--- incomplete, still need to summon them appropriately. * buffed infernal power contract to give passive healing Nerfed magic power contract to not give robeless MM * Fixes compile errors * Corrects orientation of true demon sprite * Begins work on the sNPC for the true demon/ arch-demon * Added funeral garment sprites. These will be used in banishment rituals (hopefully) * Stashing my work so I can move to another computer. Re-working the true-demon, it will be a carbon rather than a simple mob. * Revert "Stashing my work so I can move to another computer." This reverts commit e8b1e032997b7e17af4ad8630bf21d3620195c4e. * Git exploded for me, so I have to make a new branch with EVERYTHING. sorry. * Fixes compile error * Ghosts can now click on an arch demon to become a slaughter demon * Begins to convert demons into a carbon rather than simple mob. * Demons now resurrect if not banished. * Beepsky now properly tells security chat about the level 666 threat. * Contracts now work again. * old spells now get removed properly. * adding pitchfork sprites * Adds hud for the true-demon. Not functional. * Fixes another error in the demon hud. Still broken. * Demons are no longer immortal, demon huds work properly now. (it's barebones, but it works.) * Fixes the "Have mortals sign at least # contracts of TYPE" objective * Fixed typo in banishlore() and updated wrath/envy sintouch objectives. * Adds huds for demons/sintouched/soulless, however they are currently unused. * Updates the demon's hud to work with the recent hud changes. * Cleaned up infernal jaunt, it works a lot better now and is less buggy. * Revival contracts now actually take your soul. * Fixes #16513 * Replaces the infinite slaughter demons with infinite imps. Sprites for imps are still needed. * Adds sprite for imps. It's a redder, smaller slaughter demon. * Fixes lack of icon for pitchforks * Gives summon wealth a more appropriate icon. * Fixes small part I forgot to merge. * Fixes a few bugs with demonic resurrection. It's still very buggy. * Derp, my bad, I didn't mean to admin myself on the main server. * Fixes edge case of demonic resurrection failing. Debraining the demon is NOT supposed to be an alternative for the banishment ritual. * Also did not mean to change this config file. * Fixes another error in type 1 demonic resurrection. It works properly now. * Updates employment contract text. * Fixes type 2 resurrections. Demonic contracts are once again permanently on fire. * Replaces toy demonologist with toy demonomicon. It still works the same, just different icon/name. * Adds demonomicon and employment cabinet to box/meta/dream/efficiency. I could not add it to mini/bird due to conflicts. * Edits ministation and BirdStation to have demonomicons and employment cabinets. * Fixes spelling error * Adds burial garments to maps. * Update photocopier.dm Fixes the span when inserting items into photocopier * Fixes disrupt_spells proc * Makes a lot of changes as reccomended by Remie. * Fixes a compile error. * Updates the lawify/loreify to be lists. Does not compile. * Fixes compile errors. * Arch demons no longer regress upon death. Speaking a demon's truename gives the demon the opportunity to teleport to you. Makes demonomicon not care about capitalization. * Fixes startup error. Demonic summoning now works. It's very simple, just say their true name. * Demons now have a tongue. True demon bodies are deleted upon regression. * Demons can now be punched. Demons can no longer resist a fire out, since it does nothing to them. * true demons show up in player panel. Hellfire works again. * Prepares for commit 16940 * Demons are now known as devils. Still needs testing. * Oops, didn't commit everything last commit. * Finishes converting demons to devils. * Fixes speech for lizards/flymen when they speak a demon's name. * Update tips.txt * Changes variable from static to global as per Remie's suggestion. I disagree with Remie's assessment, as a list that will never change, even between games, seems like it should be static. * Removes devil summoning. Hopefully, I'll be able to eventually find a way to implement it satisfactorily, but for now, I'll leave it out. * Removes carriage returns * Combined modified icon files * Fixes #17184 * Imps no longer show up in the end round report. This is because there can EASILY be 100+ imps if the crew is well armed. Non-employment filing cabinets no longer take 30 sec to wrench/unwrench. * The lawyer can actually buy souls back now. Oops. * Fixes true/arch devil spritesheet to have correct sprite names. * Relocates Box's employment cabinet to Law office. * De-devil-ing someone now removes the devilinfo. De-devil-ing now returns an error when used on true and arch devils * Re-factors whiteness code for jumpsuits. * Merges icons, reverts failed merge of map * Merges map with CAS decks * Fixes copying employment contracts * Derp, fixes compile error. * Replaces antaghud with customizable vision range for knowledge boon. * Prevents a runtime if devil is gibbed while ascending. * Neatens contract code, and removes excess variable from humans. * Fixes compile errors * Organizes weakness code slightly. Adds ability for a species override on weakness. (Make flypeople take 2x damage from flyswatters for example) * Removes sixteen erroneous characters from the codebase. * Removes trailing return * Makes typeless for loops, removes a runtime, and removes unhelpful comments.
This commit is contained in:
committed by
Remie Richards
parent
3dd8f29a9a
commit
24f47b0223
@@ -699,6 +699,14 @@ var/global/BSACooldown = 0
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if(!ai_number)
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usr << "<b>No AIs located</b>" //Just so you know the thing is actually working and not just ignoring you.
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/datum/admins/proc/output_devil_info()
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var/devil_number = 0
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for(var/D in ticker.mode.devils)
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devil_number++
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usr << "Devil #[devil_number]:<br><br>" + ticker.mode.printdevilinfo(D)
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if(!devil_number)
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usr << "<b>No Devils located</b>" //Just so you know the thing is actually working and not just ignoring you.
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/datum/admins/proc/manage_free_slots()
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if(!check_rights())
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return
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@@ -437,7 +437,7 @@
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if(M)
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dat += "<tr><td><a href='?_src_=holder;adminplayeropts=\ref[M]'>[M.real_name]</a>[M.client ? "" : " <i>(ghost)</i>"][M.stat == 2 ? " <b><font color=red>(DEAD)</font></b>" : ""]</td>"
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dat += "<td><A href='?priv_msg=[M.ckey]'>PM</A></td>"
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dat += "<td><A href='?_src_=holder;adminplayerobservefollow=\ref[M]'>FLW</a></td>"
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dat += "<td><A href='?_src_=holder;=\ref[M]'>FLW</a></td>"
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dat += "<td><A HREF='?_src_=holder;traitor=\ref[M]'>Show Objective</A></td></tr>"
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else
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dat += "<tr><td><a href='?_src_=vars;Vars=\ref[wizard]'>[wizard.name]([wizard.key])</a><i>Wizard body destroyed!</i></td></tr>"
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@@ -592,6 +592,35 @@
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dat += "<td><A href='?priv_msg=[abductee.key]'>PM</A></td></tr>"
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dat += "</table>"
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if(ticker.mode.devils.len)
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dat += "<br><table cellspacing=5><tr><td><B>devils</B></td><td></td><td></td></tr>"
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for(var/X in ticker.mode.devils)
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var/datum/mind/devil = X
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var/mob/M = devil.current
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if(M)
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dat += "<tr><td><a href='?_src_=holder;adminplayeropts=\ref[M]'>[M.real_name] : [devil.devilinfo.truename]</a>[M.client ? "" : " <i>(ghost)</i>"][M.stat == 2 ? " <b><font color=red>(DEAD)</font></b>" : ""]</td>"
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dat += "<td><A href='?priv_msg=[M.ckey]'>PM</A></td>"
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dat += "<td><A HREF='?_src_=holder;traitor=\ref[M]'>Show Objective</A></td></tr>"
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dat += "<td><A HREF='?_src_=holder;admincheckdevilinfo=\ref[M]'>Show all devil info</A></td></tr>"
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else
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dat += "<tr><td><a href='?_src_=vars;Vars=\ref[devil]'>[devil.name] : [devil.devilinfo.truename] ([devil.key])</a><i>devil body destroyed!</i></td></tr>"
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dat += "<td><A href='?priv_msg=[devil.key]'>PM</A></td>"
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dat += "</table>"
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if(ticker.mode.sintouched.len)
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dat += "<br><table cellspacing=5><tr><td><B>sintouched</B></td><td></td><td></td></tr>"
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for(var/X in ticker.mode.sintouched)
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var/datum/mind/sintouched = X
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var/mob/M = sintouched.current
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if(M)
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dat += "<tr><td><a href='?_src_=holder;adminplayeropts=\ref[M]'>[M.real_name]</a>[M.client ? "" : " <i>(ghost)</i>"][M.stat == 2 ? " <b><font color=red>(DEAD)</font></b>" : ""]</td>"
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dat += "<td><A href='?priv_msg=[M.ckey]'>PM</A></td>"
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dat += "<td><A HREF='?_src_=holder;traitor=\ref[M]'>Show Objective</A></td></tr>"
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else
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dat += "<tr><td><a href='?_src_=vars;Vars=\ref[sintouched]'>[sintouched.name]([sintouched.key])</a><i>sintouched body destroyed!</i></td></tr>"
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dat += "<td><A href='?priv_msg=[sintouched.key]'>PM</A></td>"
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dat += "</table>"
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var/list/blob_minds = list()
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for(var/mob/camera/blob/B in mob_list)
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blob_minds |= B.mind
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@@ -1608,6 +1608,9 @@
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else if(href_list["adminchecklaws"])
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output_ai_laws()
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else if(href_list["admincheckdevilinfo"])
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output_devil_info()
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else if(href_list["adminmoreinfo"])
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var/mob/M = locate(href_list["adminmoreinfo"])
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