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https://github.com/Bubberstation/Bubberstation.git
synced 2026-08-22 04:30:44 +01:00
readds recipes and spawning
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@@ -61,7 +61,7 @@
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/turf/closed/mineral/random
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var/mineralSpawnChanceList = list(
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/turf/closed/mineral/uranium = 5, /turf/closed/mineral/diamond = 1, /turf/closed/mineral/gold = 10,
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/turf/closed/mineral/silver = 12, /turf/closed/mineral/plasma = 20, /turf/closed/mineral/iron = 40, /turf/closed/mineral/titanium = 10,
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/turf/closed/mineral/silver = 12, /turf/closed/mineral/plasma = 20, /turf/closed/mineral/iron = 40, /turf/closed/mineral/titanium = 11,
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/turf/closed/mineral/gibtonite = 4, /turf/open/floor/plating/asteroid/airless/cave = 2, /turf/closed/mineral/bscrystal = 1)
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//Currently, Adamantine won't spawn as it has no uses. -Durandan
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var/mineralChance = 13
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@@ -86,7 +86,7 @@
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icon_state = "rock_highchance"
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mineralChance = 25
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mineralSpawnChanceList = list(
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/turf/closed/mineral/uranium = 35, /turf/closed/mineral/diamond = 30, /turf/closed/mineral/gold = 45, /turf/closed/mineral/titanium = 40,
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/turf/closed/mineral/uranium = 35, /turf/closed/mineral/diamond = 30, /turf/closed/mineral/gold = 45, /turf/closed/mineral/titanium = 45,
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/turf/closed/mineral/silver = 50, /turf/closed/mineral/plasma = 50, /turf/closed/mineral/bscrystal = 20)
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/turf/closed/mineral/random/high_chance/New()
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@@ -97,7 +97,7 @@
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icon_state = "rock_lowchance"
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mineralChance = 6
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mineralSpawnChanceList = list(
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/turf/closed/mineral/uranium = 2, /turf/closed/mineral/diamond = 1, /turf/closed/mineral/gold = 4, /turf/closed/mineral/titanium = 5,
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/turf/closed/mineral/uranium = 2, /turf/closed/mineral/diamond = 1, /turf/closed/mineral/gold = 4, /turf/closed/mineral/titanium = 4,
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/turf/closed/mineral/silver = 6, /turf/closed/mineral/plasma = 15, /turf/closed/mineral/iron = 40,
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/turf/closed/mineral/gibtonite = 2, /turf/closed/mineral/bscrystal = 1)
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@@ -668,7 +668,7 @@
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mineralChance = 10
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mineralSpawnChanceList = list(
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/turf/closed/mineral/uranium/volcanic = 5, /turf/closed/mineral/diamond/volcanic = 1, /turf/closed/mineral/gold/volcanic = 10, /turf/closed/mineral/titanium/volcanic = 12,
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/turf/closed/mineral/uranium/volcanic = 5, /turf/closed/mineral/diamond/volcanic = 1, /turf/closed/mineral/gold/volcanic = 10, /turf/closed/mineral/titanium/volcanic = 11,
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/turf/closed/mineral/silver/volcanic = 12, /turf/closed/mineral/plasma/volcanic = 20, /turf/closed/mineral/iron/volcanic = 40,
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/turf/closed/mineral/gibtonite/volcanic = 4, /turf/open/floor/plating/asteroid/airless/cave/volcanic = 1, /turf/closed/mineral/bscrystal/volcanic = 1)
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@@ -270,7 +270,7 @@
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id = "gygax_armor"
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build_type = MECHFAB
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build_path = /obj/item/mecha_parts/part/gygax_armor
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materials = list(MAT_METAL=10000,MAT_DIAMOND=10000,MAT_TITANIUM=15000)
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materials = list(MAT_METAL=15000,MAT_DIAMOND=10000,MAT_TITANIUM=10000)
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construction_time = 600
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category = list("Gygax")
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@@ -343,7 +343,7 @@
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id = "durand_armor"
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build_type = MECHFAB
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build_path = /obj/item/mecha_parts/part/durand_armor
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materials = list(MAT_METAL=25000,MAT_URANIUM=30000,MAT_TITANIUM=25000)
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materials = list(MAT_METAL=30000,MAT_URANIUM=25000,MAT_TITANIUM=20000)
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construction_time = 600
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category = list("Durand")
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@@ -481,7 +481,7 @@
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id = "phazon_armor"
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build_type = MECHFAB
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build_path = /obj/item/mecha_parts/part/phazon_armor
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materials = list(MAT_METAL=25000,MAT_PLASMA=30000,MAT_TITANIUM=20000)
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materials = list(MAT_METAL=25000,MAT_PLASMA=20000,MAT_TITANIUM=20000)
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construction_time = 300
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category = list("Phazon")
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@@ -664,7 +664,7 @@
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build_type = MECHFAB
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build_path = /obj/item/borg/upgrade/lavaproof
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req_tech = list("plasmatech" = 4, "materials" = 4, "engineering" = 4)
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materials = list(MAT_METAL = 8000, MAT_PLASMA = 8000, MAT_TITANIUM = 4000)
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materials = list(MAT_METAL = 10000, MAT_PLASMA = 4000, MAT_TITANIUM = 5000)
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construction_time = 120
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category = list("Cyborg Upgrade Modules")
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@@ -52,7 +52,7 @@
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id = "bluespace_cell"
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req_tech = list("powerstorage" = 6, "materials" = 5, "engineering" = 5, "bluespace" = 5)
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build_type = PROTOLATHE | MECHFAB
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materials = list(MAT_METAL = 800, MAT_GOLD = 300, MAT_SILVER = 300, MAT_GLASS = 160, MAT_DIAMOND = 160)
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materials = list(MAT_METAL = 800, MAT_GOLD = 120, MAT_SILVER = 150, MAT_GLASS = 160, MAT_DIAMOND = 160, MAT_TITANIUM = 300)
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construction_time=100
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build_path = /obj/item/weapon/stock_parts/cell/bluespace
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category = list("Misc","Power Designs")
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@@ -141,7 +141,7 @@
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id = "femto_mani"
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req_tech = list("materials" = 7, "programming" = 5, "engineering" = 5, "bluespace" = 5)
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build_type = PROTOLATHE
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materials = list(MAT_METAL = 200, MAT_DIAMOND = 60)
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materials = list(MAT_METAL = 200, MAT_DIAMOND = 30, MAT_TITANIUM = 30)
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build_path = /obj/item/weapon/stock_parts/manipulator/femto
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category = list("Stock Parts")
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@@ -38,7 +38,7 @@
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id = "nuclear_gun"
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req_tech = list("combat" = 5, "magnets" = 5, "powerstorage" = 5)
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build_type = PROTOLATHE
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materials = list(MAT_METAL = 10000, MAT_GLASS = 2000, MAT_URANIUM = 4000)
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materials = list(MAT_METAL = 10000, MAT_GLASS = 2000, MAT_URANIUM = 3000, MAT_TITANIUM = 1000)
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build_path = /obj/item/weapon/gun/energy/gun/nuclear
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category = list("Weapons")
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@@ -48,7 +48,7 @@
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id = "tele_shield"
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req_tech = list("combat" = 4, "materials" = 3, "engineering" = 4)
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build_type = PROTOLATHE
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materials = list(MAT_METAL = 4000, MAT_GLASS = 5000, MAT_SILVER = 300)
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materials = list(MAT_METAL = 4000, MAT_GLASS = 4000, MAT_SILVER = 300, MAT_TITANIUM = 200)
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build_path = /obj/item/weapon/shield/riot/tele
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category = list("Weapons")
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@@ -163,7 +163,7 @@
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id = "xray"
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req_tech = list("combat" = 7, "magnets" = 5, "biotech" = 5, "powerstorage" = 4)
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build_type = PROTOLATHE
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materials = list(MAT_GOLD = 5000,MAT_URANIUM = 10000, MAT_METAL = 5000)
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materials = list(MAT_GOLD = 5000,MAT_URANIUM = 8000, MAT_METAL = 5000, MAT_TITANIUM = 2000)
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build_path = /obj/item/weapon/gun/energy/xray
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category = list("Weapons")
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@@ -33,7 +33,7 @@ Note: Must be placed west/left of and R&D console to function.
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/obj/machinery/r_n_d/protolathe/New()
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..()
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create_reagents(0)
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materials = new(src, list(MAT_METAL, MAT_GLASS, MAT_SILVER, MAT_GOLD, MAT_DIAMOND, MAT_PLASMA, MAT_URANIUM, MAT_BANANIUM))
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materials = new(src, list(MAT_METAL, MAT_GLASS, MAT_SILVER, MAT_GOLD, MAT_DIAMOND, MAT_PLASMA, MAT_URANIUM, MAT_BANANIUM, MAT_TITANIUM))
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var/obj/item/weapon/circuitboard/machine/B = new /obj/item/weapon/circuitboard/machine/protolathe(null)
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B.apply_default_parts(src)
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