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[MIRROR] Reworks plumbing reaction chamber, purity support (#3763)
* Rework plumbing reaction chamber, purity support (#57071) Currently does four things: The reaction chamber now supports purity! It has a yellow (acid) and green (basic) input for buffers, aswell as a setting to automatically dispense either an acidic or alkalic buffer when above/below a certain pH! Now you can make a 100% pure meth factory! The buffer connects are on an alternate layer. Probably going to be less loved, but I removed the reaction chambers ability to pick reagents from the net. Instead, it will pull untill a set volume is reached. Then it'll start reacting. While this means that players will have to be more creative and use a wider array of machinery. Also new machine! Buffers! They fill the hole that reagent chambers left. They can be set with a threshold volume and will only start putting out chems when ALL of their neighbouring buffers also are also above this threshold. You might have a lot of one chem and have to wait for a more specialized chem to be produced, and with the cleverness of reaction chambers gone, bufferers can do just that: wait. I also removed all but two layers. I want to make it obvious what layer the buffer connects are on. Also layers are basically unusable and I'm gonna give them a rework very soon. I'll put the things back in then when they actually have something to contribute * Reworks plumbing reaction chamber, purity support Co-authored-by: Time-Green <timkoster1@hotmail.com>
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@@ -1021,9 +1021,10 @@ RLD
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/obj/machinery/plumbing/tank = 20,
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/obj/machinery/plumbing/synthesizer = 15,
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/obj/machinery/plumbing/reaction_chamber = 15,
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/obj/machinery/plumbing/acclimator = 10,
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/obj/machinery/plumbing/buffer = 10,
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/obj/machinery/plumbing/pill_press = 20,
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//Above are the most common machinery which is shown on the first cycle. Keep new additions below THIS line
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/obj/machinery/plumbing/acclimator = 10,
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/obj/machinery/plumbing/bottler = 50,
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/obj/machinery/plumbing/disposer = 10,
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/obj/machinery/plumbing/fermenter = 30,
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@@ -76,8 +76,7 @@
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var/target_layer = DUCT_LAYER_DEFAULT
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///Assoc list for possible layers
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var/list/layers = list("First Layer" = FIRST_DUCT_LAYER, "Second Layer" = SECOND_DUCT_LAYER, "Default Layer" = DUCT_LAYER_DEFAULT,
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"Fourth Layer" = FOURTH_DUCT_LAYER, "Fifth Layer" = FIFTH_DUCT_LAYER)
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var/list/layers = list("Alternate Layer" = SECOND_DUCT_LAYER, "Default Layer" = DUCT_LAYER_DEFAULT)
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/obj/item/plunger/attack_obj(obj/O, mob/living/user, params)
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if(layer_mode)
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