From 2553b4c19c7f8037ae9f17b6141d3933461fcc1c Mon Sep 17 00:00:00 2001 From: SkyratBot <59378654+SkyratBot@users.noreply.github.com> Date: Thu, 26 May 2022 15:25:23 +0200 Subject: [PATCH] [MIRROR] [NO GBP] Fixes Detectives having access to security gear lockers [MDB IGNORE] (#13897) * [NO GBP] Fixes Detectives having access to security gear lockers (#67264) Detectives having access to gear lockers was unintended when originally put in by #66990 f3c92c5b6e75c77fb2d9f6f59b9356735f811148. Moving gear locker access to ACCESS_BRIG improves consistency in the goal of that PR. * [NO GBP] Fixes Detectives having access to security gear lockers Co-authored-by: Son-of-Space <63861499+Son-of-Space@users.noreply.github.com> --- .../structures/crates_lockers/closets/secure/security.dm | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/code/game/objects/structures/crates_lockers/closets/secure/security.dm b/code/game/objects/structures/crates_lockers/closets/secure/security.dm index 784a3771351..89f30c9c73e 100755 --- a/code/game/objects/structures/crates_lockers/closets/secure/security.dm +++ b/code/game/objects/structures/crates_lockers/closets/secure/security.dm @@ -97,7 +97,7 @@ /obj/structure/closet/secure_closet/security name = "security officer's locker" - req_access = list(ACCESS_SECURITY) + req_access = list(ACCESS_BRIG) icon_state = "sec" /obj/structure/closet/secure_closet/security/PopulateContents()