From 2564f323fb89cfdefb07bc5c0ec450021c0bb402 Mon Sep 17 00:00:00 2001 From: LT3 <83487515+lessthnthree@users.noreply.github.com> Date: Tue, 15 Apr 2025 21:00:04 -0700 Subject: [PATCH] Fix alcohol moodlet (#3522) ## About The Pull Request Fix the alcohol status moodlet to work with our blood alcohol system. ## Changelog :cl: LT3 fix: Mood will show your correct drunkenness status /:cl: --- code/datums/mood.dm | 12 ++++++++++++ .../code/alcohol_processing.dm | 18 +++++++++--------- 2 files changed, 21 insertions(+), 9 deletions(-) diff --git a/code/datums/mood.dm b/code/datums/mood.dm index eb41971ad96..9d4ba4393c6 100644 --- a/code/datums/mood.dm +++ b/code/datums/mood.dm @@ -350,6 +350,8 @@ if(0 to NUTRITION_LEVEL_STARVING) msg += "[span_boldwarning("I'm starving!")]
" + // BUBBER EDIT CHANGE BEGIN - ALCOHOL PROCESSING + /* var/drunkness = mob_parent.get_drunk_amount() if(drunkness >= 1) msg += span_notice("My current drunkenness: ") @@ -366,6 +368,16 @@ msg += "[span_warning("I'm feeling like a mess.")]
" if(81 to INFINITY) msg += "[span_boldwarning("I'm completely wasted.")]
" + */ + + var/drunkness = get_drunk_mood(mob_parent) + if(drunkness) + msg += span_notice("My current drunkenness: [drunkness]") + if(get_alcohol_processing(mob_parent)) + msg += "[span_info(" I'm still processing what I drank...")]
" + else + msg += "
" + // BUBBER EDIT CHANGE END - ALCOHOL PROCESSING msg += span_notice("My current sanity: ") //Long term //ORIGINAL diff --git a/modular_skyrat/modules/alcohol_processing/code/alcohol_processing.dm b/modular_skyrat/modules/alcohol_processing/code/alcohol_processing.dm index 43b644f638d..72034481ad0 100644 --- a/modular_skyrat/modules/alcohol_processing/code/alcohol_processing.dm +++ b/modular_skyrat/modules/alcohol_processing/code/alcohol_processing.dm @@ -19,7 +19,7 @@ /datum/mood/proc/get_alcohol_processing(mob/user) if(user.reagents.reagent_list.len) for(var/datum/reagent/consumable/ethanol/booze in user.reagents.reagent_list) - return span_notice("I'm still processing that alcohol I drank...\n") + return TRUE /// Adds a moodlet entry based on the current blood alcohol content of the mob. /datum/mood/proc/get_drunk_mood(mob/user) @@ -27,21 +27,21 @@ var/blood_alcohol_content = target.get_blood_alcohol_content() switch(blood_alcohol_content) if(BAC_STAGE_1_ACTIVE to BAC_STAGE_2_WARN) - return span_notice("Had a drink, time to relax!\n") + return span_info("Had a drink, time to relax!") if(BAC_STAGE_2_WARN to BAC_STAGE_2_ACTIVE) - return span_nicegreen("Now I'm starting to feel that drink.\n") + return span_nicegreen("Now I'm starting to feel that drink.") if(BAC_STAGE_2_ACTIVE to BAC_STAGE_3_WARN) - return span_nicegreen("A bit tipsy, this feels good!\n") + return span_nicegreen("A bit tipsy, this feels good!") if(BAC_STAGE_3_WARN to BAC_STAGE_3_ACTIVE) - return span_nicegreen("Those drinks are really starting to hit!\n") + return span_nicegreen("Those drinks are really starting to hit!") if(BAC_STAGE_3_ACTIVE to BAC_STAGE_4_WARN) - return span_nicegreen("I can't remember how many I've had, but I feel great!\n") + return span_nicegreen("I can't remember how many I've had, but I feel great!") if(BAC_STAGE_4_WARN to BAC_STAGE_4_ACTIVE) - return span_warning("I think I've had too much to drink... I should probably stop... drink some water...\n") + return span_warning("I think I've had too much to drink... I should probably stop... drink some water...") if(BAC_STAGE_4_ACTIVE to BAC_STAGE_5_WARN) - return span_bolddanger("I'm not feeling so hot...\n") + return span_bolddanger("I'm not feeling so hot...") if(BAC_STAGE_5_WARN to INFINITY) - return span_bolddanger("Is there a doctor around? I really don't feel good...\n") + return span_bolddanger("Is there a doctor around? I really don't feel good...") #undef BAC_STAGE_1_ACTIVE #undef BAC_STAGE_2_WARN