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Merge remote-tracking branch 'tgstation/master' into movespeed_modifiers_take_two
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@@ -36,16 +36,16 @@
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//DATUM PROCS
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/// Finds the singleton for the element type given and attaches it to src
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/datum/proc/AddElement(eletype, ...)
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var/datum/element/ele = SSdcs.GetElement(arglist(args))
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args[1] = src
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if(ele.Attach(arglist(args)) == ELEMENT_INCOMPATIBLE)
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CRASH("Incompatible [eletype] assigned to a [type]! args: [json_encode(args)]")
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/datum/proc/_AddElement(list/arguments)
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var/datum/element/ele = SSdcs.GetElement(arguments)
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arguments[1] = src
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if(ele.Attach(arglist(arguments)) == ELEMENT_INCOMPATIBLE)
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CRASH("Incompatible [arguments[1]] assigned to a [type]! args: [json_encode(args)]")
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/**
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* Finds the singleton for the element type given and detaches it from src
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* You only need additional arguments beyond the type if you're using ELEMENT_BESPOKE
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*/
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/datum/proc/RemoveElement(eletype, ...)
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var/datum/element/ele = SSdcs.GetElement(arglist(args))
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/datum/proc/_RemoveElement(list/arguments)
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var/datum/element/ele = SSdcs.GetElement(arguments)
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ele.Detach(src)
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@@ -0,0 +1,34 @@
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// If an item has the dunkable element, it's able to be dunked into reagent containers like beakers and glasses.
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// Dunking the item into a container will transfer reagents from the container to the item.
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/datum/element/dunkable
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element_flags = ELEMENT_BESPOKE
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id_arg_index = 2
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var/dunk_amount // the amount of reagents that will be transfered from the container to the item on each click
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/datum/element/dunkable/Attach(datum/target, amount_per_dunk)
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. = ..()
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if(!isitem(target))
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return ELEMENT_INCOMPATIBLE
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dunk_amount = amount_per_dunk
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RegisterSignal(target, COMSIG_ITEM_AFTERATTACK, .proc/get_dunked)
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/datum/element/dunkable/Detach(datum/target)
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. = ..()
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UnregisterSignal(target, COMSIG_ITEM_AFTERATTACK)
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/datum/element/dunkable/proc/get_dunked(datum/source, atom/target, mob/user, proximity_flag)
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if(!proximity_flag) // if the user is not adjacent to the container
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return
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var/obj/item/reagent_containers/container = target // the container we're trying to dunk into
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if(istype(container) && container.reagent_flags & DUNKABLE) // container should be a valid target for dunking
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if(!container.is_drainable())
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to_chat(user, "<span class='warning'>[container] is unable to be dunked in!</span>")
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return
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var/obj/item/I = source // the item that has the dunkable element
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if(container.reagents.trans_to(I, dunk_amount, transfered_by = user)) //if reagents were transfered, show the message
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to_chat(user, "<span class='notice'>You dunk \the [I] into \the [container].</span>")
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return
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if(!container.reagents.total_volume)
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to_chat(user, "<span class='warning'>[container] is empty!</span>")
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else
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to_chat(user, "<span class='warning'>[I] is full!</span>")
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