fixes extra prob() in living flesh Life proc (#81784)

## About The Pull Request
SRT_PROB is prob() already, removed extra in
`/mob/living/basic/living_limb_flesh/Life`
## Why It's Good For The Game
in this commit
https://github.com/tgstation/tgstation/pull/79149/commits/913802c076daefa533f3a2a3f2011ebb54d71659
in this pr https://github.com/tgstation/tgstation/pull/79149 the author
did it by accident, I think. Because It is very low chance
## Changelog
🆑
fix: fixed the chances of living flesh actions
/🆑
This commit is contained in:
Rerik007
2024-03-04 13:41:21 +01:00
committed by GitHub
parent 900cf05da5
commit 25ad1e4d3f
@@ -49,12 +49,12 @@
if(isnull(current_bodypart) || isnull(current_bodypart.owner))
return
var/mob/living/carbon/human/victim = current_bodypart.owner
if(prob(SPT_PROB(3, SSMOBS_DT)))
if(SPT_PROB(3, SSMOBS_DT))
to_chat(victim, span_warning("The thing posing as your limb makes you feel funny...")) //warn em
//firstly as a sideeffect we drain nutrition from our host
victim.adjust_nutrition(-1.5)
if(!prob(SPT_PROB(1.5, SSMOBS_DT)))
if(!SPT_PROB(1.5, SSMOBS_DT))
return
if(istype(current_bodypart, /obj/item/bodypart/arm))