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Maptext 2023 tweaks 3 (#76552)
## About The Pull Request Hopefully the last set of changes in this demonstration of the [Goldilocks principle](https://en.wikipedia.org/wiki/Goldilocks_principle). Some more font changes, the big (hah) one being the context tooltips again. - Context tooltips smaller main line, more compact sublines. - Improves documentation on the usage of the macros. - Removes incorrect comment I added earlier in tgstation.dme - Adds black outlines as default in the macros. - Icon sized letters (Dwarf Fortress, credits). - Deathrattle and other actions reduced spacing. - Aligned cooldowns/countdowns. <details> <summary>Screenshots</summary>        </details> ## Changelog 🆑 LT3 image: More maptext and font tweaks spellcheck: Context tooltips too small, too big... just right? /🆑 --------- Co-authored-by: Jeremiah <42397676+jlsnow301@users.noreply.github.com>
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@@ -90,7 +90,7 @@ GLOBAL_DATUM(rpgtitle_controller, /datum/rpgtitle_controller)
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maptext_title += "[applicable_biotypes[iteration][1]] "
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//mother of all strings...
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new_crewmember.maptext = "<span class='maptext' style='text-align: center; vertical-align: top'><span style='color: [new_crewmember.chat_color || rgb(rand(100,255), rand(100,255), rand(100,255))]'>Level [rand(1, 100)] [maptext_title]</span></span>"
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new_crewmember.maptext = MAPTEXT_TINY_UNICODE("<span style='text-align: center; vertical-align: top; -dm-text-outline: 1px #0005'><span style='color: [new_crewmember.chat_color || rgb(rand(100,255), rand(100,255), rand(100,255))]'>Level [rand(1, 100)] [maptext_title]</span></span>")
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if(!(job.job_flags & JOB_CREW_MEMBER))
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return
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@@ -150,7 +150,7 @@
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return
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set_light(l_on = TRUE)
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maptext = MAPTEXT_TINY_UNICODE("<div style='font-size:12pt; color:[LIGHT_COLOR_DARK_BLUE]'>[current_lift_floor]</div>")
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maptext = "<div style='font-family: TinyUnicode; font-size: 12pt; color: [LIGHT_COLOR_DARK_BLUE]'>[current_lift_floor]</div>"
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/obj/machinery/lift_indicator/update_overlays()
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. = ..()
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