mirror of
https://github.com/Bubberstation/Bubberstation.git
synced 2026-08-23 13:10:02 +01:00
Opacity refactor (#52881)
Moves all opacity var manipulation to a proc which sends a signal.
light_blocker element for movable opaque atoms made, which tracks its movement and updates the affected turfs for proper lighting updates.
has_opaque_atom boolean replaced by the opacity_sources lazylist to keep track of the sources, and a directional_opacity which serves a similar function but also allows for future expansion with on-border opaque objects (not yet implemented).
Some opacity-related sight procs optimized as a result of this.
Some variables moved to the object's definition.
A define or two added into the mix for clarity.
Some code cleaning, like turning booleans into their defines.
One file renamed for clarity.
Changelog
cl
balance: Mechs no longer block sight. It's a non-trivial cost for the lighting system with little to no gain.
/cl
This commit is contained in:
@@ -3,7 +3,7 @@
|
||||
name = "FORCEWALL"
|
||||
icon_state = "m_shield"
|
||||
anchored = TRUE
|
||||
opacity = 0
|
||||
opacity = FALSE
|
||||
density = TRUE
|
||||
CanAtmosPass = ATMOS_PASS_DENSITY
|
||||
var/timeleft = 300 //Set to 0 for permanent forcefields (ugh)
|
||||
|
||||
Reference in New Issue
Block a user