Converts a bunch of time/delay vars to use time defines (#92495)

## About The Pull Request

Converts as many time vars expressed in deciseconds as I could find to
use time defines.

## Why It's Good For The Game

Makes these values neater and more readable.

## Changelog
🆑
code: Converted a lot of time-based variables to be expressed with time
defines.
/🆑
This commit is contained in:
Thunder12345
2025-08-12 18:30:25 -04:00
committed by GitHub
parent c5fb468d54
commit 260960d6f4
109 changed files with 291 additions and 291 deletions
@@ -23,13 +23,13 @@
///current shuttle mode
var/mode = SHUTTLE_IDLE
///time spent in transit (deciseconds). Should not be lower then 10 seconds without editing the animation of the hyperspace ripples.
var/callTime = 100
var/callTime = 10 SECONDS
/// time spent "starting the engines". Also rate limits how often we try to reserve transit space if its ever full of transiting shuttles.
var/ignitionTime = 55
var/ignitionTime = 5.5 SECONDS
/// time spent after arrival before being able to begin ignition
var/rechargeTime = 0
var/rechargeTime = 0 SECONDS
/// time spent after transit 'landing' before actually arriving
var/prearrivalTime = 0
var/prearrivalTime = 0 SECONDS
/// The direction the shuttle prefers to travel in, ie what direction the animation will cause it to appear to be traveling in
var/preferred_direction = NORTH
@@ -6,7 +6,7 @@
port_direction = SOUTH
callTime = INFINITY
ignitionTime = 50
ignitionTime = 5 SECONDS
movement_force = list("KNOCKDOWN" = 3, "THROW" = 0)
@@ -44,7 +44,7 @@ GLOBAL_LIST_INIT(blacklisted_cargo_types, typecacheof(list(
/obj/docking_port/mobile/supply
name = "supply shuttle"
shuttle_id = "cargo"
callTime = 600
callTime = 60 SECONDS
dir = WEST
port_direction = EAST