diff --git a/code/game/objects/items/weapons/teleprod.dm b/code/game/objects/items/weapons/teleprod.dm
index 6131158a4b0..b36fade0feb 100644
--- a/code/game/objects/items/weapons/teleprod.dm
+++ b/code/game/objects/items/weapons/teleprod.dm
@@ -29,33 +29,10 @@
user.unEquip(src)
user.unEquip(I)
user.put_in_hands(S)
- user << "You clamp the bluespace crystal securely with the wirecutters."
- I.loc = S//places the crystal into the contents of the prod for later removal
- qdel(src)
- else
- user.visible_message("You can't install the crystal onto the stunprod while it has a powercell installed!")
- else
- return ..()
-
-/obj/item/weapon/melee/baton/cattleprod/teleprod/attack_self(mob/user, obj/item/I)//handles removing the bluespace crystal + turning the prod on and off
- if(bcell && bcell.charge > hitcost)
- status = !status
- user << "[src] is now [status ? "on" : "off"]."
- playsound(loc, "sparks", 75, 1, -1)
- else
- status = 0
- if(!bcell)
- var/obj/item/weapon/melee/baton/cattleprod/S = new /obj/item/weapon/melee/baton/cattleprod
- if(!remove_item_from_storage(user))
- user.unEquip(src)
- var/turf/open/floorloc = get_turf(user)
- floorloc.contents += contents//drops the contents of the prod (the only content should be the crystal) at the user's feet
- user.unEquip(I)
- user.put_in_hands(S)
- user << "You carefully remove the bluespace crystal from the teleprod."
+ user << "You place the bluespace crystal firmly into the igniter."
qdel(I)
qdel(src)
else
- user << "[src] is out of charge."
- update_icon()
- add_fingerprint(user)
\ No newline at end of file
+ user.visible_message("You can't put the crystal onto the stunprod while it has a power cell installed!")
+ else
+ return ..()