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Drops support for 515. Bumps compile ands tests to 516 (#90460)
## About The Pull Request Title. If compiled on 515 the game screen will be black ## Why It's Good For The Game There is no reason for it to exist if connecting from 515 is not allowed
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@@ -34,22 +34,10 @@
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/mutable_appearance/appearance_mirror
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// So people can see where it came from
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var/appearance_ref
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// vis flags can't be displayed by mutable appearances cause it don't make sense as overlays, but appearances do carry them
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// can't use the name either for byond reasons
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var/_vis_flags
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#if (MIN_COMPILER_VERSION > 515 || MIN_COMPILER_BUILD > 1643)
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#warn vis_flags should now be supported by mutable appearances so we can safely remove the weird copying in this code
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#endif
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// all alone at the end of the universe
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GLOBAL_DATUM_INIT(pluto, /atom/movable, new /atom/movable(null))
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// arg is actually an appearance, typed as mutable_appearance as closest mirror
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/mutable_appearance/appearance_mirror/New(mutable_appearance/appearance_father)
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. = ..() // /mutable_appearance/New() copies over all the appearance vars MAs care about by default
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// We copy over our appearance onto an atom. This is done so we can read vars carried by but not accessible on appearances
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GLOB.pluto.appearance = appearance_father
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_vis_flags = GLOB.pluto.vis_flags
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appearance_ref = REF(appearance_father)
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// This means if the appearance loses refs before a click it's gone, but that's consistent to other datums so it's fine
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@@ -66,27 +54,6 @@ GLOBAL_DATUM_INIT(pluto, /atom/movable, new /atom/movable(null))
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return FALSE
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if(var_name == NAMEOF(src, realized_underlays))
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return FALSE
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#if (MIN_COMPILER_VERSION >= 515 && MIN_COMPILER_BUILD >= 1643)
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#warn X/Y/Z and contents are now fully unviewable on our supported versions, remove the below check
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#endif
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// lummy removed these from the the MA/image type
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#if (DM_VERSION <= 515 && DM_BUILD < 1643)
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// Filtering out the stuff I know we don't care about
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if(var_name == NAMEOF(src, x))
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return FALSE
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if(var_name == NAMEOF(src, y))
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return FALSE
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if(var_name == NAMEOF(src, z))
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return FALSE
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#ifndef SPACEMAN_DMM // Spaceman doesn't believe in contents on appearances, sorry lads
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if(var_name == NAMEOF(src, contents))
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return FALSE
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#endif
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if(var_name == NAMEOF(src, loc))
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return FALSE
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#endif
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// Could make an argument for this but I think they will just confuse people, so yeeet
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if(var_name == NAMEOF(src, vis_contents))
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return FALSE
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