From 26581acfa6ec615fd997eae899f763335161994e Mon Sep 17 00:00:00 2001 From: SkyratBot <59378654+SkyratBot@users.noreply.github.com> Date: Wed, 11 May 2022 01:04:45 +0200 Subject: [PATCH] [MIRROR] Fixes Marker Beacons Not Having an Icon [MDB IGNORE] (#13514) * Fixes Marker Beacons Not Having an Icon (#66830) FUCK. In #66736 (7517e79), I forgot to change this line. It worked fine in the screenshot because the screenshot came from before I spun it out into it's own DMI. Whoops. * Fixes Marker Beacons Not Having an Icon Co-authored-by: san7890 --- code/modules/mining/equipment/marker_beacons.dm | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/code/modules/mining/equipment/marker_beacons.dm b/code/modules/mining/equipment/marker_beacons.dm index 2b21d198e3c..d0e71c89d56 100644 --- a/code/modules/mining/equipment/marker_beacons.dm +++ b/code/modules/mining/equipment/marker_beacons.dm @@ -73,7 +73,7 @@ GLOBAL_LIST_INIT(marker_beacon_colors, sort_list(list( /obj/structure/marker_beacon name = "marker beacon" desc = "A Prism-brand path illumination device. It is anchored in place and glowing steadily." - icon = 'icons/obj/lighting.dmi' + icon = 'icons/obj/marker.dmi' icon_state = "marker" layer = BELOW_OPEN_DOOR_LAYER armor = list(MELEE = 50, BULLET = 75, LASER = 75, ENERGY = 75, BOMB = 25, BIO = 0, FIRE = 25, ACID = 0)