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Bubblegum now charges past its target's location
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@@ -66,7 +66,7 @@
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processing = 0
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var/turf/T = get_turf(holder)
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if(T != oldposition)
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if(!has_gravity(T))
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if(!T.has_gravity())
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var/obj/effect/particle_effect/ion_trails/I = PoolOrNew(effect_type, oldposition)
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I.setDir(holder.dir)
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flick("ion_fade", I)
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