Re-adds room beauty without the negative moodlets (#46848)

* re-add

* epic

* fix

* epic
This commit is contained in:
Qustinnus
2019-10-05 22:47:49 -04:00
committed by moo
parent dd20f0e757
commit 26a95ac867
20 changed files with 152 additions and 3 deletions
@@ -5,6 +5,7 @@
var/blood_state = "" //I'm sorry but cleanable/blood code is ass, and so is blood_DNA
var/bloodiness = 0 //0-100, amount of blood in this decal, used for making footprints and affecting the alpha of bloody footprints
var/mergeable_decal = TRUE //when two of these are on a same tile or do we need to merge them into just one?
var/beauty = 0
/obj/effect/decal/cleanable/Initialize(mapload, list/datum/disease/diseases)
. = ..()
@@ -25,6 +26,8 @@
if(LAZYLEN(diseases_to_add))
AddComponent(/datum/component/infective, diseases_to_add)
addtimer(CALLBACK(src, /datum.proc/AddComponent, /datum/component/beauty, beauty), 0)
var/turf/T = get_turf(src)
if(T && is_station_level(T.z))
SSblackbox.record_feedback("tally", "station_mess_created", 1, name)