mirror of
https://github.com/Bubberstation/Bubberstation.git
synced 2026-07-18 03:26:31 +01:00
Merge branch 'master' of https://github.com/tgstation/-tg-station into TransitShit
This commit is contained in:
@@ -13,11 +13,11 @@
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if(prob(50))
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new /obj/item/ammo_box/magazine/m50(src)
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new /obj/item/ammo_box/magazine/m50(src)
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new /obj/item/weapon/gun/projectile/automatic/pistol/deagle(src)
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new /obj/item/weapon/gun/ballistic/automatic/pistol/deagle(src)
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else
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new /obj/item/ammo_box/a357(src)
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new /obj/item/ammo_box/a357(src)
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new /obj/item/weapon/gun/projectile/revolver/mateba(src)
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new /obj/item/weapon/gun/ballistic/revolver/mateba(src)
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/obj/structure/closet/secure_closet/ertSec
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name = "security closet"
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@@ -27,7 +27,7 @@
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new /obj/item/clothing/gloves/color/captain(src)
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new /obj/item/weapon/restraints/handcuffs/cable/zipties(src)
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new /obj/item/weapon/storage/belt/sabre(src)
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new /obj/item/weapon/gun/energy/gun(src)
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new /obj/item/weapon/gun/energy/e_gun(src)
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new /obj/item/weapon/door_remote/captain(src)
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/obj/structure/closet/secure_closet/hop
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@@ -49,7 +49,7 @@
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new /obj/item/device/assembly/flash/handheld(src)
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new /obj/item/clothing/glasses/sunglasses(src)
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new /obj/item/weapon/restraints/handcuffs/cable/zipties(src)
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new /obj/item/weapon/gun/energy/gun(src)
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new /obj/item/weapon/gun/energy/e_gun(src)
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new /obj/item/clothing/neck/petcollar(src)
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new /obj/item/weapon/door_remote/civillian(src)
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@@ -78,7 +78,7 @@
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new /obj/item/weapon/storage/box/flashbangs(src)
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new /obj/item/weapon/shield/riot/tele(src)
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new /obj/item/weapon/storage/belt/security/full(src)
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new /obj/item/weapon/gun/energy/gun/hos(src)
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new /obj/item/weapon/gun/energy/e_gun/hos(src)
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new /obj/item/device/flashlight/seclite(src)
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new /obj/item/weapon/pinpointer(src)
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@@ -182,7 +182,7 @@
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new /obj/item/ammo_box/c38(src)
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new /obj/item/ammo_box/c38(src)
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new /obj/item/weapon/storage/belt/holster(src)
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new /obj/item/weapon/gun/projectile/revolver/detective(src)
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new /obj/item/weapon/gun/ballistic/revolver/detective(src)
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/obj/structure/closet/secure_closet/injection
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name = "lethal injections"
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@@ -244,7 +244,7 @@
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for(var/i in 1 to 3)
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new /obj/item/weapon/storage/box/rubbershot(src)
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for(var/i in 1 to 3)
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new /obj/item/weapon/gun/projectile/shotgun/riot(src)
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new /obj/item/weapon/gun/ballistic/shotgun/riot(src)
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/obj/structure/closet/secure_closet/armory3
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name = "armory energy gun locker"
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@@ -256,7 +256,7 @@
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new /obj/item/weapon/storage/box/firingpins(src)
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new /obj/item/weapon/gun/energy/ionrifle(src)
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for(var/i in 1 to 3)
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new /obj/item/weapon/gun/energy/gun(src)
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new /obj/item/weapon/gun/energy/e_gun(src)
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for(var/i in 1 to 3)
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new /obj/item/weapon/gun/energy/laser(src)
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@@ -267,7 +267,7 @@
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/obj/structure/closet/secure_closet/tac/New()
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..()
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new /obj/item/weapon/gun/projectile/automatic/wt550(src)
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new /obj/item/weapon/gun/ballistic/automatic/wt550(src)
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new /obj/item/clothing/head/helmet/alt(src)
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new /obj/item/clothing/mask/gas/sechailer(src)
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new /obj/item/clothing/suit/armor/bulletproof(src)
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@@ -34,6 +34,9 @@
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/obj/structure/grille/attack_paw(mob/user)
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attack_hand(user)
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/obj/structure/grille/hulk_damage()
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return 60
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/obj/structure/grille/attack_hulk(mob/living/carbon/human/user, does_attack_animation = 0)
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if(user.a_intent == "harm")
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if(!shock(user, 70))
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@@ -98,11 +98,11 @@
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name = "shotgun locker"
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desc = "A locker that holds shotguns."
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case_type = "shotgun"
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gun_category = /obj/item/weapon/gun/projectile/shotgun
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gun_category = /obj/item/weapon/gun/ballistic/shotgun
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/obj/structure/guncase/ecase
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name = "energy gun locker"
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desc = "A locker that holds energy guns."
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icon_state = "ecase"
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case_type = "egun"
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gun_category = /obj/item/weapon/gun/energy/gun
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gun_category = /obj/item/weapon/gun/energy/e_gun
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@@ -1,8 +1,9 @@
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/obj/structure/plasticflaps //HOW DO YOU CALL THOSE THINGS ANYWAY
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/obj/structure/plasticflaps
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name = "plastic flaps"
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desc = "Definitely can't get past those. No way."
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icon = 'icons/obj/stationobjs.dmi' //Change this.
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icon = 'icons/obj/stationobjs.dmi'
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icon_state = "plasticflaps"
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armor = list(melee = 100, bullet = 80, laser = 80, energy = 100, bomb = 50, bio = 100, rad = 100, fire = 50, acid = 50)
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density = 0
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anchored = 1
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layer = ABOVE_MOB_LAYER
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