From 2786bcc54b0e646c36c9eebe297e5e0fe4dc8bd2 Mon Sep 17 00:00:00 2001 From: Francis Devine Date: Tue, 24 Jun 2014 20:37:27 +1200 Subject: [PATCH] Override emp_act on the ionrifle A gun isn't much use if it disables itself fixes #3994 --- code/modules/projectiles/guns/energy/special.dm | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/code/modules/projectiles/guns/energy/special.dm b/code/modules/projectiles/guns/energy/special.dm index 2b9567e3e5e..c4be9325f17 100644 --- a/code/modules/projectiles/guns/energy/special.dm +++ b/code/modules/projectiles/guns/energy/special.dm @@ -9,6 +9,10 @@ slot_flags = SLOT_BACK ammo_type = list(/obj/item/ammo_casing/energy/ion) + +/obj/item/weapon/gun/energy/ionrifle/emp_act(severity) + return + /obj/item/weapon/gun/energy/decloner name = "biological demolecularisor" desc = "A gun that discharges high amounts of controlled radiation to slowly break a target into component elements."