diff --git a/code/game/objects/items/spear.dm b/code/game/objects/items/spear.dm index 89734f579fd..802c160ed56 100644 --- a/code/game/objects/items/spear.dm +++ b/code/game/objects/items/spear.dm @@ -38,13 +38,9 @@ /obj/item/spear/Initialize(mapload) . = ..() force = force_unwielded - //decent in a pinch, but pretty bad. AddComponent(/datum/component/jousting) - AddComponent(/datum/component/butchering, \ - speed = 10 SECONDS, \ - effectiveness = 70, \ - ) + AddComponent(/datum/component/butchering, speed = 10 SECONDS, effectiveness = 30) AddComponent(/datum/component/two_handed, \ force_unwielded = force_unwielded, \ force_wielded = force_wielded, \ diff --git a/code/modules/mining/equipment/kinetic_crusher.dm b/code/modules/mining/equipment/kinetic_crusher.dm index aeb16f097f7..877c88a9fbd 100644 --- a/code/modules/mining/equipment/kinetic_crusher.dm +++ b/code/modules/mining/equipment/kinetic_crusher.dm @@ -32,12 +32,8 @@ /obj/item/kinetic_crusher/Initialize(mapload) . = ..() - AddComponent(/datum/component/butchering, \ - speed = 6 SECONDS, \ - effectiveness = 110, \ - ) - //technically it's huge and bulky, but this provides an incentive to use it - AddComponent(/datum/component/two_handed, force_unwielded=0, force_wielded=20) + AddComponent(/datum/component/butchering, speed = 7 SECONDS, effectiveness = 40) + AddComponent(/datum/component/two_handed, force_unwielded = 0, force_wielded = 20) /obj/item/kinetic_crusher/Destroy() QDEL_LIST(trophies)