Fixes some emote grammar

This commit is contained in:
Cyberboss
2017-04-10 09:30:49 -04:00
parent 53bfcd1258
commit 27e784a04f
2 changed files with 2 additions and 2 deletions
+1 -1
View File
@@ -100,7 +100,7 @@
/obj/attack_animal(mob/living/simple_animal/M)
if(!M.melee_damage_upper && !M.obj_damage)
M.emote("custom", message = "[M.friendly] [src]")
M.emote("custom", message = "[M.friendly] [src].")
return 0
else
var/play_soundeffect = 1