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Fixes some emote grammar
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@@ -100,7 +100,7 @@
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/obj/attack_animal(mob/living/simple_animal/M)
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if(!M.melee_damage_upper && !M.obj_damage)
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M.emote("custom", message = "[M.friendly] [src]")
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M.emote("custom", message = "[M.friendly] [src].")
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return 0
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else
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var/play_soundeffect = 1
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