From 281dac4ed0e2976cdecb4777c93a19bc9b787db4 Mon Sep 17 00:00:00 2001 From: carlarctg <53100513+carlarctg@users.noreply.github.com> Date: Thu, 1 Aug 2024 09:36:25 -0300 Subject: [PATCH] Adds a bronze dimensional theme (#85448) ## About The Pull Request Adds a bronze dimensional theme ![image](https://github.com/user-attachments/assets/07e3566a-c8b6-4a95-88f6-b5866e7daf03) ## Why It's Good For The Game There are a lot of bronze objects and it makes an excellent candidate. It even has a funny sound ## Changelog :cl: add: Adds a bronze dimensional theme /:cl: --- .../anomalies/anomalies_dimensional_themes.dm | 20 +++++++++++++++++++ 1 file changed, 20 insertions(+) diff --git a/code/game/objects/effects/anomalies/anomalies_dimensional_themes.dm b/code/game/objects/effects/anomalies/anomalies_dimensional_themes.dm index 6832b07d125..a9d2e0bcaa0 100644 --- a/code/game/objects/effects/anomalies/anomalies_dimensional_themes.dm +++ b/code/game/objects/effects/anomalies/anomalies_dimensional_themes.dm @@ -449,3 +449,23 @@ /obj/structure/table = list(/obj/structure/table/greyscale = 9, /obj/structure/table/abductor = 1), /obj/structure/toilet = list(/obj/structure/toilet/greyscale = 1), ) + +/datum/dimension_theme/bronze + name = "Bronze" + icon = 'icons/obj/weapons/spear.dmi' + icon_state = "ratvarian_spear" + material = /datum/material/bronze + replace_walls = /turf/closed/wall/mineral/bronze + replace_floors = list(/turf/open/floor/bronze = 1, /turf/open/floor/bronze/flat = 1, /turf/open/floor/bronze/filled = 1) + replace_objs = list( + /obj/structure/girder = list(/obj/structure/girder/bronze = 1), + /obj/structure/window/fulltile = list(/obj/structure/window/bronze/fulltile = 1), + /obj/structure/window = list(/obj/structure/window/bronze = 1), + /obj/structure/statue = list(/obj/structure/statue/bronze/marx = 1), // karl marx was a servant of ratvar + /obj/structure/table = list(/obj/structure/table/bronze = 1), + /obj/structure/toilet = list(/obj/structure/toilet/greyscale = 1), + /obj/structure/chair = list(/obj/structure/chair/bronze = 1), + /obj/item/reagent_containers/cup/glass/trophy = list(/obj/item/reagent_containers/cup/glass/trophy/bronze_cup = 1), + /obj/machinery/door/airlock = list(/obj/machinery/door/airlock/bronze = 1), + ) + sound = 'sound/magic/clockwork/fellowship_armory.ogg'