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Several additions and new sprites.
Reverts glasses.dm
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@@ -355,9 +355,15 @@
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if(M.stat == CONSCIOUS)
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if (istype(M,/mob/living/carbon/human))
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var/mob/living/carbon/human/H = M
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if(istype(H.glasses,/obj/item/clothing/glasses/meson))
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H << "<span class='notice'>You look directly into the [src.name], good thing you had your protective eyewear on!</span>"
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return
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if(istype(H.glasses,/obj/item/clothing/glasses/meson/engine))
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var/obj/item/clothing/glasses/meson/engine/G = H.glasses
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if(!G.mode)
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H << "<span class='notice'>You look directly into the [src.name], good thing you had your protective eyewear on!</span>"
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return
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else
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if(istype(H.glasses,/obj/item/clothing/glasses/meson))
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H << "<span class='notice'>You look directly into the [src.name], good thing you had your protective eyewear on!</span>"
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return
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M.apply_effect(3, STUN)
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M.visible_message("<span class='danger'>[M] stares blankly at the [src.name]!</span>", \
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"<span class='userdanger'>You look directly into the [src.name] and feel weak.</span>")
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