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Fixes explosive dismemberment
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@@ -150,7 +150,7 @@
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take_overall_damage(b_loss,f_loss)
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//attempt to dismember bodyparts
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if(severity >= 2 || !bomb_armor)
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if(severity <= 2 || !bomb_armor)
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var/max_limb_loss = round(4/severity) //so you don't lose four limbs at severity 3.
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for(var/X in bodyparts)
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var/obj/item/bodypart/BP = X
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