Fixes explosive dismemberment

This commit is contained in:
KorPhaeron
2016-05-09 12:09:53 -05:00
parent 11af3176b9
commit 290067cfd9
@@ -150,7 +150,7 @@
take_overall_damage(b_loss,f_loss)
//attempt to dismember bodyparts
if(severity >= 2 || !bomb_armor)
if(severity <= 2 || !bomb_armor)
var/max_limb_loss = round(4/severity) //so you don't lose four limbs at severity 3.
for(var/X in bodyparts)
var/obj/item/bodypart/BP = X