Craft Poker tables with wooden tables and Astroturf(grass)

This commit is contained in:
Robson Richards
2013-12-21 00:34:56 +00:00
parent b7fe3a8e64
commit 290d8801bd
+60 -6
View File
@@ -333,7 +333,64 @@
icon_state = "woodtable"
/obj/structure/table/woodentable/attackby(obj/item/weapon/W as obj, mob/user as mob)
/obj/structure/table/woodentable/attackby(obj/item/I as obj, mob/user as mob)
if (istype(I, /obj/item/stack/tile/grass))
del(I)
new /obj/structure/table/woodentable/poker( src.loc )
del(src)
visible_message("<span class='notice'>[user] adds the grass to the wooden table</span>")
if (istype(I, /obj/item/weapon/grab))
var/obj/item/weapon/grab/G = I
if(G.affecting.buckled)
user << "<span class='notice'>[G.affecting] is buckled to [G.affecting.buckled]!</span>"
return
if(G.state < GRAB_AGGRESSIVE)
user << "<span class='notice'>You need a better grip to do that!</span>"
return
if(!G.confirm())
return
G.affecting.loc = src.loc
G.affecting.Weaken(5)
visible_message("\red [G.assailant] puts [G.affecting] on the table.")
del(I)
return
if (istype(I, /obj/item/weapon/wrench))
user << "\blue Now disassembling the wooden table"
playsound(src.loc, 'sound/items/Ratchet.ogg', 50, 1)
sleep(50)
new /obj/item/weapon/table_parts/wood( src.loc )
playsound(src.loc, 'sound/items/Deconstruct.ogg', 50, 1)
del(src)
return
if(isrobot(user))
return
if(istype(I, /obj/item/weapon/melee/energy/blade))
var/datum/effect/effect/system/spark_spread/spark_system = new /datum/effect/effect/system/spark_spread()
spark_system.set_up(5, 0, src.loc)
spark_system.start()
playsound(src.loc, 'sound/weapons/blade1.ogg', 50, 1)
playsound(src.loc, "sparks", 50, 1)
for(var/mob/O in viewers(user, 4))
O.show_message("\blue The wooden table was sliced apart by [user]!", 1, "\red You hear wood coming apart.", 2)
new /obj/item/weapon/table_parts/wood( src.loc )
del(src)
return
user.drop_item(src)
//if(W && W.loc) W.loc = src.loc
return 1
/obj/structure/table/woodentable/poker //No specialties, Just a mapping object.
name = "gambling table"
desc = "A seedy table for seedy dealings in seedy places."
icon_state = "pokertable"
/obj/structure/table/woodentable/poker/attackby(obj/item/weapon/W as obj, mob/user as mob)
if (istype(W, /obj/item/weapon/grab))
var/obj/item/weapon/grab/G = W
@@ -355,6 +412,7 @@
playsound(src.loc, 'sound/items/Ratchet.ogg', 50, 1)
sleep(50)
new /obj/item/weapon/table_parts/wood( src.loc )
new /obj/item/stack/tile/grass( src.loc)
playsound(src.loc, 'sound/items/Deconstruct.ogg', 50, 1)
del(src)
return
@@ -370,17 +428,13 @@
for(var/mob/O in viewers(user, 4))
O.show_message("\blue The wooden table was sliced apart by [user]!", 1, "\red You hear wood coming apart.", 2)
new /obj/item/weapon/table_parts/wood( src.loc )
new /obj/item/stack/tile/grass( src.loc)
del(src)
return
user.drop_item(src)
//if(W && W.loc) W.loc = src.loc
return 1
/obj/structure/table/woodentable/poker //No specialties, Just a mapping object.
name = "gambling table"
desc = "A seedy table for seedy dealings in seedy places."
icon_state = "pokertable"
/*
* Reinforced tables