Layer overhaul (#57915)

## About The Pull Request
Changes up some layer and plane defines for no particular reason lol

## Why It's Good For The Game
Planes actually override layers, and layers control ordering within planes. A lot of the usage of plane and layer was wholly unnecessary. This refactor helps future maintainability while also being needed staging for _future features._
This commit is contained in:
Rob Bailey
2021-03-29 06:51:44 -07:00
committed by GitHub
parent 942f1c0220
commit 292b217911
50 changed files with 208 additions and 124 deletions

View File

@@ -557,7 +557,7 @@ GLOBAL_LIST_EMPTY(colored_images)
for(var/sharp_color in GLOB.contrast_colors)
var/obj/effect/overlay/atmos_excited/suger_high = new()
GLOB.colored_turfs += suger_high
var/image/shiny = new('icons/effects/effects.dmi', suger_high, "atmos_top", ATMOS_GROUP_LAYER)
var/image/shiny = new('icons/effects/effects.dmi', suger_high, "atmos_top")
shiny.plane = ATMOS_GROUP_PLANE
shiny.color = sharp_color
GLOB.colored_images += shiny