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@@ -54,6 +54,21 @@ should be listed in the changelog upon commit tho. Thanks. -->
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17 February 2014
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Ergovisavi updated:
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+ - Mining has been significantly overhauled. Hostile alien life has infested the western asteroid! Miners are given an equipment voucher to obtain equipment to protect themselves. There is a spare voucher in the HoP's office, should someone want to switch to mining mid-shift.
+ - The Ore Redemption Machine has been added just outside of the Science wing. Ore goes in, Sheets go out, and points are tallied on the machine. Insert your ID to claim points, then spend them on goods at Mining Equipment Lockers. You require specific accesses to tell the Ore Redemption Machine to unload its sheets.
+ - Should you not care for being eaten alive by horrible alien life, it is suggested you stick to the eastern asteroid, where there is no hostile alien life... though the yield on ore is not as good.
+ - Most ore is no longer visible to the naked eye. You must ping it with a Mining Scanner (Available in all mining lockers) to locate nearby ore. Make sure to equip your mesons first, or it won't be visible.
+ - Mesons no longer remove the darkness overlay, you must properly light your environment. Hull breaches to space can still be clearly seen, and it will still protect you from the singulo.
+ - Mineral spawn rates have been significantly tweaked to cut down on unnecessary inflation of mineral economy.
+ - The asteroid no longer has ambient power on the entire asteroid. AI's who go onto asteroid turf will slowly die of power loss. Mining outposts are unaffected.
+ - Fixed an issue where projectiles shot by simple mobs or thrown would hit multiple times.
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17 February 2014
Fleure updated: