From 29814ec89ca1bada6b5b901cf7fbe16005d8a162 Mon Sep 17 00:00:00 2001 From: Kyle Spier-Swenson Date: Wed, 25 Nov 2015 13:56:45 -0800 Subject: [PATCH] Changes event fire rate from 5-15 minutes to 3-10 minutes Because of the increase in the number of events possible, it seems it would make sense to raise how often events fire --- code/controllers/subsystem/events.dm | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/code/controllers/subsystem/events.dm b/code/controllers/subsystem/events.dm index dc7a82ac4ae..0791d5c563f 100644 --- a/code/controllers/subsystem/events.dm +++ b/code/controllers/subsystem/events.dm @@ -8,8 +8,8 @@ var/datum/subsystem/events/SSevent var/list/running = list() //list of all existing /datum/round_event var/scheduled = 0 //The next world.time that a naturally occuring random event can be selected. - var/frequency_lower = 3000 //5 minutes lower bound. - var/frequency_upper = 9000 //15 minutes upper bound. Basically an event will happen every 5 to 15 minutes. + var/frequency_lower = 1800 //3 minutes lower bound. + var/frequency_upper = 6000 //10 minutes upper bound. Basically an event will happen every 3 to 10 minutes. var/list/holidays //List of all holidays occuring today or null if no holidays var/wizardmode = 0