Converts jittering to status effect, striking yet another mob level status value (#66852)

Converts jittering to status effect, striking yet another mob level status value
This commit is contained in:
MrMelbert
2022-05-11 00:56:29 -04:00
committed by GitHub
parent 528074e050
commit 29bfa42779
58 changed files with 218 additions and 195 deletions
-7
View File
@@ -1,11 +1,4 @@
//Here are the procs used to modify status effects of a mob.
//The effects include: stun, knockdown, unconscious, sleeping, resting, jitteriness, dizziness, drowsyness, ear damage,
// eye damage, eye_blind, eye_blurry, druggy, TRAIT_BLIND trait, and TRAIT_NEARSIGHT trait.
///Set the jitter of a mob
/mob/proc/Jitter(amount)
jitteriness = max(jitteriness,amount,0)
/**
* Set drowsyness of a mob to passed value