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Converts jittering to status effect, striking yet another mob level status value (#66852)
Converts jittering to status effect, striking yet another mob level status value
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@@ -1,11 +1,4 @@
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//Here are the procs used to modify status effects of a mob.
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//The effects include: stun, knockdown, unconscious, sleeping, resting, jitteriness, dizziness, drowsyness, ear damage,
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// eye damage, eye_blind, eye_blurry, druggy, TRAIT_BLIND trait, and TRAIT_NEARSIGHT trait.
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///Set the jitter of a mob
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/mob/proc/Jitter(amount)
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jitteriness = max(jitteriness,amount,0)
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/**
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* Set drowsyness of a mob to passed value
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